# `gno.land/p/moul/x/games/clock/v0`
**A deadline that actions push forward, and that still ends**: `New`, `Bump`,
`BumpBy`, `BumpShare`, `Expired`, `Remaining`, `Deadline`, `HardEnd`, `Final`.
```go
import "gno.land/p/moul/x/games/clock/v0"
c, _ := clock.New(height, 2000, 300, 100000) // now, window, floor, life
c.Deadline() // height+2000
c.BumpShare(h, 20) // a write buys a fifth of the gap to the hard end
c.Expired(h) // the game is over, and cannot be reopened
c.Final() // the deadline has hit the hard end: holding now beats acting
```
Every last-action-wins game has this clock, and written the obvious way it fails
in one of two opposite directions.
**With a constant extension it never ends.** The pot grows faster than the price
of the next action, so the pot-to-price ratio *rises*, there is always a rational
next action, and the second-to-last actor is always the mark. `life` is the
terminator: an absolute end, fixed when the clock opens, that no bump can pass.
**With a decaying extension it ends too suddenly.** A grant that shrinks toward
zero makes the last stretch shorter than the time a transaction needs to land,
so whoever is holding at that moment wins by being unreachable rather than by
paying. `floor` is the anti-snipe: a bump always leaves at least that much on the
clock.
Four invariants, deliberately in the library and not in the caller:
- **An expired clock never restarts.** A late action cannot reopen a settled
game, which is the difference between a closed pot and a stolen one.
- **The deadline never moves backwards.** A small grant late in the game leaves
the existing deadline alone instead of shortening it.
- **A bump always leaves at least the floor**, however little there was to share.
- **The deadline never passes the hard end**, against any grant, including one
that would overflow an int64.
**The caller owns the policy, the clock owns the guards.** `BumpBy` takes
whatever grant the game computed: a constant, a function of the amount paid,
anything. `BumpShare` is the one worth knowing, and it is a share of the distance
to the **hard end**, not of the time remaining: `now + (deadline-now)*pct/100` is
always *before* the deadline, so the obvious formula extends nothing at all. A
share of the gap to the hard end makes each action close a fraction of what is
left, so the grants shrink as the game runs, which is the pressure a constant
grant never relieves.
Times are `int64` and the unit is the caller's, block heights or unix seconds, as
long as it is consistent. Nothing here reads the chain, so a realm can test its
whole endgame without one.
**Live game:** [`r/moul/x/games/lastwords`](https://github.com/moul/gno-contracts/tree/main/r/moul/x/games/lastwords)
· render it at [`/r/moul/x/games/lastwords/v0`](https://gno.land/r/moul/x/games/lastwords/v0).
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---
Part of **[moul/gno-contracts](https://github.com/moul/gno-contracts)** — moul's versioned gno.land contracts. See the repository for the full catalog, build/test tooling, and usage.
> 🧪 **Highly experimental — potentially vibe-coded.** Not audited; may break, change, or be removed at any time. Do not use with anything of value. Full disclaimer: [DISCLAIMER](https://github.com/moul/gno-contracts/blob/main/DISCLAIMER.md).
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Signatures reconstructed verbatim from vm/qfuncs — interface params keep their inline definitions.