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gnowebarchive RPC

gno.land/r/moul/x/daily/tictactoe/v0

Realm
Open in gnoweb ↗

Overview

Kind
Realm (renderable)
Name
v0
Namespace
moul / x / daily / tictactoe
Files
3 (README)(gnomod.toml)
Exported functions
4
Module
gno.land/r/moul/x/daily/tictactoe/v0
gno
0.9

Files (3)

  • README.mdmarkdown
  • gnomod.tomltoml
  • tictactoe.gnogno
README.mdPreviewRaw
# Tic-Tac-Toe

> ⚠️ **Experimental — generated with no human supervision.** This realm was
> produced automatically by an MCP-driven agent to exercise the gno MCP server
> and tooling, and to generate test content for gno compilers, linters and
> formatters. **Not audited. Not for production.** Full context & folder README:
> [r/moul/x/daily](https://github.com/moul/gno-contracts/blob/main/r/moul/x/daily/README.md)

---


A 2-player tic-tac-toe realm for gno.land. The game creator plays **X**, the named
opponent plays **O**. Moves enforce strict turn order by caller address and reject
cells that are already taken. The realm detects wins (rows, columns, diagonals) and
draws, and `Render` draws the 3×3 board with `X` / `O` / `·`, whose turn it is, and
the final result.

Realm path: `gno.land/r/REPLACE_ADDR/tictactoe`

## Example calls

```
# Alice creates a game against Bob — Alice is X, Bob is O. Returns the game id (e.g. 1).
NewGame(g1pxk...bob)

# Play a cell (0-8), indexed left-to-right, top-to-bottom:
#   0 | 1 | 2
#   3 | 4 | 5
#   6 | 7 | 8
Move(1, 0)   # X (creator) plays top-left
Move(1, 3)   # O (opponent) plays middle-left
Move(1, 1)   # X plays top-middle
Move(1, 4)   # O plays center
Move(1, 2)   # X completes the top row and wins

# View a single game board:
Render("/1")

# List all games:
Render("")
```

<!-- BEGIN GNOCONTRACTS FOOTER (generated by `make readmes`; do not edit below) -->

---

Part of **[moul/gno-contracts](https://github.com/moul/gno-contracts)** — moul's versioned gno.land contracts. See the repository for the full catalog, build/test tooling, and usage.

**Dependency graph:**

![gno.land/r/moul/x/daily/tictactoe/v0 dependency graph](https://raw.githubusercontent.com/moul/gno-contracts/main/_assets/gno.land/r/moul/x/daily/tictactoe/v0/deps.png)

> 🧪 **Highly experimental — potentially vibe-coded.** Not audited; may break, change, or be removed at any time. Do not use with anything of value. Full disclaimer: [DISCLAIMER](https://github.com/moul/gno-contracts/blob/main/DISCLAIMER.md).

<!-- END GNOCONTRACTS FOOTER -->

Functions

  • GetGame(id int) (*gno.land/r/moul/x/daily/tictactoe/v0.Game, interface {Error func() string})

  • Move(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, gameID int, cell int)

  • NewGame(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, opponent string) int

  • Render(path string) string

Signatures reconstructed verbatim from vm/qfuncs — interface params keep their inline definitions.

Rendered

RenderedRawgnoweb ↗

vm/qrender output, sanitized (docs/render-security.md) and displayed in an empty-sandbox iframe — scripts, forms and popups cannot run. Links stay inert in-preview; right-click to open.