# Tic-Tac-Toe
> ⚠️ **Experimental — generated with no human supervision.** This realm was
> produced automatically by an MCP-driven agent to exercise the gno MCP server
> and tooling, and to generate test content for gno compilers, linters and
> formatters. **Not audited. Not for production.** Full context & folder README:
> [r/moul/x/daily](https://github.com/moul/gno-contracts/blob/main/r/moul/x/daily/README.md)
---
A 2-player tic-tac-toe realm for gno.land. The game creator plays **X**, the named
opponent plays **O**. Moves enforce strict turn order by caller address and reject
cells that are already taken. The realm detects wins (rows, columns, diagonals) and
draws, and `Render` draws the 3×3 board with `X` / `O` / `·`, whose turn it is, and
the final result.
Realm path: `gno.land/r/REPLACE_ADDR/tictactoe`
## Example calls
```
# Alice creates a game against Bob — Alice is X, Bob is O. Returns the game id (e.g. 1).
NewGame(g1pxk...bob)
# Play a cell (0-8), indexed left-to-right, top-to-bottom:
# 0 | 1 | 2
# 3 | 4 | 5
# 6 | 7 | 8
Move(1, 0) # X (creator) plays top-left
Move(1, 3) # O (opponent) plays middle-left
Move(1, 1) # X plays top-middle
Move(1, 4) # O plays center
Move(1, 2) # X completes the top row and wins
# View a single game board:
Render("/1")
# List all games:
Render("")
```
<!-- BEGIN GNOCONTRACTS FOOTER (generated by `make readmes`; do not edit below) -->
---
Part of **[moul/gno-contracts](https://github.com/moul/gno-contracts)** — moul's versioned gno.land contracts. See the repository for the full catalog, build/test tooling, and usage.
**Dependency graph:**

> 🧪 **Highly experimental — potentially vibe-coded.** Not audited; may break, change, or be removed at any time. Do not use with anything of value. Full disclaimer: [DISCLAIMER](https://github.com/moul/gno-contracts/blob/main/DISCLAIMER.md).
<!-- END GNOCONTRACTS FOOTER -->
GetGame(id int) (*gno.land/r/moul/x/daily/tictactoe/v0.Game, interface {Error func() string})
Move(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, gameID int, cell int)
NewGame(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, opponent string) int
Render(path string) string
Signatures reconstructed verbatim from vm/qfuncs — interface params keep their inline definitions.
vm/qrender output, sanitized (docs/render-security.md) and displayed in an empty-sandbox iframe — scripts, forms and popups cannot run. Links stay inert in-preview; right-click to open.