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gnowebarchive RPC

gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble4

Realm
Open in gnoweb ↗

Overview

Kind
Realm (renderable)
Name
bubblerumble4
Namespace
g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr
Files
3 (gnomod.toml)
Exported functions
18
Module
gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble4
gno
0.9

Files (3)

  • gnomod.tomltoml
  • bubblerumble4.gnogno
  • bubblerumble4_test.gnogno
bubblerumble4.gnogno
1// Package bubblerumble4 is the fourth Bubble Rumble realm. v3's game stays whole:2// of every bid 55% goes to the pot, 30% is credited at once to the pool's earlier3// bidders pro-rata to what they paid in, 10% to whoever invited the bidder, 5% to4// the pool's creator; every pool has a last day, a flag war at the close, credited5// earnings and Withdraw, a clock that can be bought down but never under MinClock.6// What v4 changes is the shot: it can now win the pot.7//8//   - A shot is still extra money on a bid, a chance to pop the bubble at once.9//     The chance is 0.8 × shot / take, at most 1% a shot, where the take is what10//     a pop would pay the shooter right now: the pot less the team's 35%, times the11//     winner's live share (LiveBps). So the pot keeps a fifth of every shot's fair12//     value however far the last day has slid, and a hit pops the bubble: the pool13//     closes with the shooter as its winner and Claim pays it as any pop.14//   - The draw's randomness is a commit-reveal by the keeper — the operator's own15//     box, which also settles pools on time. The keeper publishes sha256 hashes of16//     secrets ahead of time (Commit); a bid with a shot takes the next unused one;17//     the shot is drawn when someone (the keeper, or anyone) reveals that secret18//     (Reveal) in the blocks ShotDelay to ShotDelay+ShotWindow after the bid. The19//     seed is the secret with the shot's own facts and the reveal block's height20//     and time. Nobody without the secret can grind it: not the shooter, not a21//     validator. The secret's holder knows the two candidate block times a block22//     ahead and may pick which of the window's three blocks to reveal in — three23//     rolls, at most 2.4× fair on a 1% shot — which is why the keeper key and its24//     operator never bid or shoot.25//   - A shot not revealed in its window, or on a pool that closed first, is void:26//     it goes into the pot and counts as a miss, as in v3. Nothing is refunded, so27//     withholding a reveal never pays whoever withholds it. What remains is that a28//     keeper who leads a pot could withhold a stranger's hit and let the money fall29//     into the pot it leads: refused shots are counted on the pool for all to see,30//     and so are reveals that came in the window's later blocks (the honest keeper31//     always reveals at the first), so a keeper choosing its block would show.32//   - Shots are sold only while the keeper is alive: a shot needs a free commitment33//     and a sign of life (Commit or Heartbeat) within KeeperFresh. Otherwise the bid34//     stands and the shot's money goes straight back in the same transaction.35//   - Shots are refused in the last quarter of a pool's life (which also keeps every36//     reveal window clear of the last day) and under MinShot. RevealTip is taken37//     from every shot and credited to the keeper whoever sends the reveal (the38//     secret sits in the mempool, and a proposer could copy it), so the keeper39//     pays for itself. The keeper's own shots are refused outright.40//   - Reveals go in shot order, so among two pending shots nobody chooses which pops.41//42// Residuals, stated plainly: the secret holder's three rolls; the keeper-defender43// veto above; a proposer who reads the keeper's reveal in the mempool holds the44// secret too, and proposing the window's blocks could drop the reveal for a roll45// it does not like or leave it out altogether (a void), which Late and Voided46// show; keeper and validator together could grind. SetShots is the switch if any47// of it is seen. SetKeeper drops every unused commitment.48package bubblerumble44950import (51	"chain"52	"chain/banker"53	"chain/runtime"54	"chain/runtime/unsafe"55	"crypto/sha256"56	"encoding/binary"57	"encoding/hex"58	"math"59	"math/bits"60	"strconv"61	"strings"62	"time"63)6465const (66	MinWindow    int64 = 10                // seconds67	MaxWindow    int64 = 30 * 24 * 3600    // 30 days68	MinLife      int64 = 3600              // an hour69	MaxLife      int64 = 30 * 24 * 3600    // 30 days70	MinBasePrice int64 = 1_000             // ugnot, 0.001 GNOT71	MaxBasePrice int64 = 1_000_000_000_000 // ugnot, 1,000,000 GNOT72	MaxNameLen         = 4073	HistoryLen         = 50  // bids kept per pool for the feed74	RosterMax          = 100 // distinct bidders a pool pays dividends, team shares and the close split to75	MaxBoost     int64 = 10  // the shortest clock a bid can buy is window/MaxBoost...76	MinClock     int64 = 300 // ...and never under five minutes: people must be able to answer7778	// where every bid goes, in percent79	PotShare     int64 = 5580	DivShare     int64 = 30 // to earlier bidders of the pool, pro-rata by weight81	RefShare     int64 = 10 // to the bidder's inviter82	CreatorShare int64 = 583	// of the pot at the close, to the other bidders under the winner's flag84	TeamShare int64 = 358586	ShotMaxBps    int64 = 100     // 1% a shot, whatever is paid87	ShotFair      int64 = 8000    // chance in bps = ShotFair × shot / take (0.8 of fair odds)88	ShotDelay     int64 = 3       // blocks after the shot was paid for before it can be revealed...89	ShotWindow    int64 = 2       // ...and how many more blocks it may still be revealed in: three blocks, as v3 drew; three rolls at most for the secret's holder90	MinShot       int64 = 100_000 // ugnot: no shot under 0.1 GNOT, so dust cannot make reveals cost more than they tip91	RevealTip     int64 = 20_000  // ugnot: off every shot, to whoever reveals it92	KeeperFresh   int64 = 300     // seconds: shots are sold only this soon after the keeper's last sign of life (it heartbeats every two minutes)93	LiveFloor     int64 = 2500    // bps: no shots once the winner's live share has slid under a quarter (which also keeps every reveal window clear of the last day)94	MaxCommits          = 500     // unused commitments the queue holds at most95	CommitBatch         = 100     // hashes one Commit may bring96	CommitCompact       = 200     // used commitments kept before the queue is compacted97)9899// admin is the realm's deployer: the only address that may turn shots off.100const admin = address("g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr")101102// pkgPath must match gnomod.toml: the realm's own address derives from it.103const pkgPath = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble4"104105type Entry struct {106	N      int64107	Bidder address108	Flag   string109	Price  int64 // what was paid for the bid itself; at least the price at the time110	Shot   int64 // extra paid for a chance to pop the bubble111	Clock  int64 // seconds this bid had to stand112	Pot    int64 // pot right after this bid113	At     time.Time114}115116// Member is a distinct bidder of a pool: dividends, team shares and the close117// split go to the roster. The flag is the one flown at the first bid here.118type Member struct {119	Addr   address120	Flag   string121	Paid   int64 // gross paid into this pool (bids and shots)122	Earned int64 // dividends received from this pool123}124125// Shot is a shot at the bubble waiting to be revealed, or resolved.126type Shot struct {127	N        int64 // 1-based within the pool128	Bidder   address129	Paid     int64    // ugnot paid for it (the tip comes out of this at the reveal)130	Take     int64    // what a pop would have paid the shooter when the odds were set131	Bps      int64    // chance, in basis points132	CommitH  int64    // block height when paid; revealable at CommitH+ShotDelay and the ShotWindow blocks after133	Hash     string   // the commitment it took: sha256 of the secret that decides it, 32 raw bytes134	Resolved bool135	Won      bool136	Void     bool // not revealed in its window, or the pool closed first: a miss137	DrawH    int64138	Revealer address139}140141type Pool struct {142	ID          int64143	Name        string144	Creator     address145	Window      int64 // seconds the last bid must stand to win146	Life        int64 // seconds from the first bid to the last day147	BasePrice   int64 // ugnot; the Nth bid costs BasePrice·√N148	Seed        int64149	Pot         int64150	Bids        int64151	LastBidder  address152	LastBidAt   time.Time153	FirstBidAt  time.Time154	Clock       int64 // seconds the current top bid has to stand155	CreatedAt   time.Time156	Paid        bool // the pot went out, or the seed back to the creator157	Cancelled   bool158	Popped      bool // a shot ended it159	PoppedAt    time.Time160	DivPaid     int64 // dividends paid out of this pool so far161	RefPaid     int64162	CreatorPaid int64163	ShotPaid    int64 // slices paid to hits while the pool went on164	Misses      int64 // shots resolved and lost, voids included: the scars on the bubble165	Voided      int64 // of those, the shots nobody revealed in time166	Late        int64 // shots revealed in their window but not at its first block: a keeper choosing its block would show here167	ShotEscrow  int64 // shots paid for and not yet resolved: in the pot once they are168	WinnerFlag  string169	TeamPaid    int64 // what the winner's team received at the close170	SharedPaid  int64 // the pro-rata part of the close171	WinnerPaid  int64172	History     []Entry173	Roster      []*Member174	Shots       []*Shot175	Settled     int // shots before this index are all resolved (they resolve strictly in order): where settleShots starts176}177178// Player is what the realm remembers about an address across pools.179type Player struct {180	Referrer  address // set by the first bid, permanent181	Recruits  int64182	Flag      string183	Bids      int64184	Paid      int64185	DivEarned int64186	RefEarned int64187	Won       int64 // pots, team shares, close splits and shot slices received188	Shots     int64189	Hits      int64190	Owed      int64 // credited and not yet withdrawn191	Withdrawn int64192}193194var (195	shotsOn    = true196	keeper     address    // who commits and heartbeats (SetKeeper); the admin may too197	keeperSeen time.Time  // the keeper's last Commit or Heartbeat198	commits    []string   // the hashes of the keeper's secrets (32 raw bytes each), in order; the first head are used199	head       int200	voided     int64 // shots voided over all pools201	late       int64 // shots revealed after the first block of their window, over all pools202	pools      []*Pool203	players   = map[address]*Player{}204	teamPaid  = map[string]int64{} // flag -> gross bid volume under it205	teamWon   = map[string]int64{} // flag -> pots closed under it206	teamSize  = map[string]int64{} // flag -> players flying it207	realmAddr = chain.PackageAddress(pkgPath)208)209210// Price of the next bid in a pool with the given base price and n bids so far.211func Price(base, n int64) int64 {212	return int64(math.Ceil(float64(base) * math.Sqrt(float64(n+1))))213}214215// LastDay is when the pool's life runs out; zero before the first bid.216func (p *Pool) LastDay() time.Time {217	if p.FirstBidAt.IsZero() {218		return time.Time{}219	}220	return p.FirstBidAt.Add(time.Duration(p.Life) * time.Second)221}222223// Deadline is when the pool closes if nothing changes: the clock or the last224// day, whichever comes first; the pop, if a shot ended it.225func (p *Pool) Deadline() time.Time {226	if p.Popped {227		return p.PoppedAt228	}229	d := p.LastBidAt.Add(time.Duration(p.Clock) * time.Second)230	if last := p.LastDay(); !last.IsZero() && last.Before(d) {231		return last232	}233	return d234}235236func (p *Pool) Over() bool       { return p.Bids > 0 && (p.Popped || !time.Now().Before(p.Deadline())) }237func (p *Pool) NextPrice() int64 { return Price(p.BasePrice, p.Bids) }238239// LiveBps is how much of the pot still goes the winner's way, in basis points240// of the pot: 10000 at the first bid, sliding to 0 on the last day. Frozen at241// the close.242func (p *Pool) LiveBps() int64 {243	if p.FirstBidAt.IsZero() || p.Life <= 0 {244		return 10000245	}246	at := time.Now()247	if p.Over() {248		at = p.Deadline()249	}250	elapsed := at.Unix() - p.FirstBidAt.Unix()251	if elapsed <= 0 {252		return 10000253	}254	if elapsed >= p.Life {255		return 0256	}257	return 10000 * (p.Life - elapsed) / p.Life258}259260// ClockFor is the clock a bid buys by paying sent against a price: the window261// divided by the multiple paid, never below window/MaxBoost.262func ClockFor(window, price, sent int64) int64 {263	c := int64(float64(window) * float64(price) / float64(sent))264	if c < window/MaxBoost {265		c = window / MaxBoost266	}267	if c < MinClock {268		c = MinClock269	}270	if c > window {271		c = window272	}273	return c274}275276// mulDiv is a×b/c without overflowing on the way: pots and paid-ins are both277// in ugnot and their product passes int64 at a few thousand GNOT each.278func mulDiv(a, b, c int64) int64 {279	if a < 0 || b < 0 || c <= 0 {280		panic("mulDiv: negative")281	}282	hi, lo := bits.Mul64(uint64(a), uint64(b))283	if hi >= uint64(c) {284		panic("mulDiv: overflow")285	}286	q, _ := bits.Div64(hi, lo, uint64(c))287	return int64(q)288}289290// ShotBps is the chance a shot buys against what a pop would pay, in basis points.291func ShotBps(shot, take int64) int64 {292	if shot <= 0 || take <= 0 {293		return 0294	}295	bps := ShotFair * shot / take296	if bps > ShotMaxBps {297		bps = ShotMaxBps298	}299	return bps300}301302// Take is the most a pop could pay this shooter if the pool closed now on a pot303// of this size: Claim's own arithmetic, run dry, with the team's share counted304// as the shooter's too — one bid from a friend (or a second address) under a305// flag nobody else flies collects it, so the odds must assume it is collected.306// What is not the shooter's is the slide: the part of the rest that the last307// day has moved to the whole roster by paid-in.308func (p *Pool) Take(shooter address, pot int64) int64 {309	toWinner, cut := p.payout(shooter, pot, false)310	return toWinner + cut311}312313// CreatePool opens a pool. Any ugnot sent with the call seeds its pot. The314// creator earns CreatorShare of every bid. life is the pool's life in seconds315// from its first bid; 0 means ten windows (at least an hour, at most 30 days).316func CreatePool(cur realm, name string, window int64, basePrice int64, life int64) int64 {317	creator := userCaller(cur)318	name = cleanName(name)319	if window < MinWindow || window > MaxWindow {320		panic("window must be between 10s and 30d")321	}322	if basePrice < MinBasePrice || basePrice > MaxBasePrice {323		panic("base price must be between 0.001 and 1,000,000 GNOT")324	}325	if life == 0 { // ten windows of fighting, within the bounds326		life = 10 * window327		if life < MinLife {328			life = MinLife329		}330		if life > MaxLife {331			life = MaxLife332		}333	}334	if life < MinLife || life > MaxLife {335		panic("life must be between 1h and 30d")336	}337	if life < window {338		panic("life must be at least the window")339	}340	seed := ugnotSent()341	p := newPool(name, creator, window, basePrice, life, seed)342	chain.Emit("PoolCreated", "id", itoa(p.ID), "creator", creator.String(), "seed", itoa(seed))343	return p.ID344}345346func newPool(name string, creator address, window, basePrice, life, seed int64) *Pool {347	p := &Pool{348		ID: int64(len(pools)) + 1, Name: name, Creator: creator, Window: window, Life: life,349		BasePrice: basePrice, Seed: seed, Pot: seed, CreatedAt: time.Now(),350	}351	pools = append(pools, p)352	return p353}354355// Bid pays at least the current price and resets the clock. ref is the address356// that invited the bidder ("" for none; only the first bid ever sets it), flag357// a two-letter country to play under ("" keeps the last one; the flag is locked358// per pool at the first bid there), shot how much of the money sent is a shot359// at popping the bubble (0 for none): the rest must cover the price, and paying360// more than the price shortens the clock.361func Bid(cur realm, id int64, ref string, flag string, shot int64) {362	bidder := userCaller(cur)363	p := pool(id)364	sent := ugnotSent()365	if p.Cancelled {366		panic("pool was cancelled")367	}368	// a pool that closed (or popped) since the bidder looked: the money goes back369	if p.Over() {370		if sent > 0 {371			send(cur, bidder, sent)372			chain.Emit("Refund", "id", itoa(id), "to", bidder.String(), "ugnot", itoa(sent))373		}374		if p.Popped {375			return376		}377		panic("pool is closed")378	}379	if shot < 0 || shot > sent {380		panic("shot must be between 0 and the amount sent")381	}382	price := p.NextPrice()383	bid := sent - shot384	if bid < price {385		panic("send at least " + itoa(price) + "ugnot for the bid, got " + itoa(bid) + "ugnot")386	}387	// shots of earlier bids whose window has passed are settled first388	p.settleShots()389	pl := player(bidder)390	if f := cleanFlag(flag); f != "" && f != pl.Flag {391		if pl.Flag != "" {392			teamSize[pl.Flag]--393		}394		pl.Flag = f395		teamSize[f]++396	}397	if pl.Referrer == "" && ref != "" {398		r := address(ref)399		if r.IsValid() && r != bidder {400			pl.Referrer = r401			player(r).Recruits++402		}403	}404405	// where the bid goes406	div, refCut, creatorCut := bid*DivShare/100, bid*RefShare/100, bid*CreatorShare/100407	toPot := bid - div - refCut - creatorCut408	if creatorCut > 0 {409		send(cur, p.Creator, creatorCut)410		p.CreatorPaid += creatorCut411	}412	if pl.Referrer != "" && refCut > 0 {413		send(cur, pl.Referrer, refCut)414		p.RefPaid += refCut415		player(pl.Referrer).RefEarned += refCut416	} else {417		toPot += refCut418	}419	divPaid := div - p.payDividends(cur, bidder, div)420	toPot += div - divPaid421	p.Pot += toPot422423	m := p.member(bidder, pl.Flag)424	if m.Flag == "" { // a flagless first bid does not lock "no flag": the first flag flown here does425		m.Flag = pl.Flag426	}427	// the shot, if there can be one: else its money goes straight back and the bid stands428	why := ""429	if shot > 0 {430		why = p.shotRefusal(bidder, shot)431	}432	m.Paid += sent433	pl.Bids++434	pl.Paid += sent435	if pl.Flag != "" {436		teamPaid[pl.Flag] += sent437	}438	// the odds, on the pool as it stands with this bid booked (the shooter's own paid-in weighs in the slide):439	// priced here once, and a shot that buys no chance at all is refused like the rest440	var take, bps int64441	if shot > 0 && why == "" {442		take = p.Take(bidder, p.Pot+shot-RevealTip) // the pot a pop would pay from: this bid's share in, the shot itself in, the tip out443		bps = ShotBps(shot-RevealTip, take)444		if bps == 0 {445			why = "too small for any chance at this pot"446		}447	}448	if why != "" {449		m.Paid -= shot450		pl.Paid -= shot451		if pl.Flag != "" {452			teamPaid[pl.Flag] -= shot453		}454		send(cur, bidder, shot)455		chain.Emit("ShotReturned", "id", itoa(id), "bidder", bidder.String(), "ugnot", itoa(shot), "why", why)456		sent -= shot457		shot = 0458	}459	p.Bids++460	if p.FirstBidAt.IsZero() {461		p.FirstBidAt = time.Now()462	}463	p.LastBidder = bidder464	p.LastBidAt = time.Now()465	p.Clock = ClockFor(p.Window, price, bid)466	p.History = append(p.History, Entry{N: p.Bids, Bidder: bidder, Flag: m.Flag, Price: bid, Shot: shot, Clock: p.Clock, Pot: p.Pot, At: p.LastBidAt})467	if len(p.History) > HistoryLen {468		p.History = p.History[len(p.History)-HistoryLen:]469	}470	chain.Emit("Bid", "id", itoa(id), "n", itoa(p.Bids), "bidder", bidder.String(), "paid", itoa(bid), "shot", itoa(shot), "pot", itoa(p.Pot), "div", itoa(divPaid))471472	if shot > 0 {473		t := &Shot{N: int64(len(p.Shots)) + 1, Bidder: bidder, Paid: shot, Take: take, Bps: bps, CommitH: runtime.ChainHeight(), Hash: commits[head]}474		head++475		p.Shots = append(p.Shots, t)476		p.ShotEscrow += shot477		pl.Shots++478		chain.Emit("Shot", "id", itoa(id), "shot", itoa(t.N), "bidder", bidder.String(), "paid", itoa(shot), "take", itoa(take), "bps", itoa(bps), "commit", hex.EncodeToString([]byte(t.Hash)), "revealAt", itoa(t.CommitH+ShotDelay))479	}480}481482// shotRefusal is why a shot cannot be sold on this pool right now ("" when it483// can): the checks a bid runs before taking one, in the order the page shows.484// The odds themselves are checked by the caller, on the booked state.485func (p *Pool) shotRefusal(shooter address, shot int64) string {486	switch {487	case !shotsOn:488		return "shots are off"489	case keeper != "" && shooter == keeper:490		return "the keeper never shoots"491	case shot < MinShot:492		return "under the smallest shot, " + GNOT(MinShot)493	case head >= len(commits):494		return "no commitment free: the keeper is away"495	case keeperSeen.IsZero() || time.Now().Unix()-keeperSeen.Unix() > KeeperFresh:496		return "the keeper has not been seen for " + dur(KeeperFresh)497	case p.LiveBps() < LiveFloor:498		return "the winner's share has slid under a quarter"499	}500	return ""501}502503// SetShots turns shots off (or on again); only the deployer may.504func SetShots(cur realm, on bool) {505	if userCaller(cur) != admin {506		panic("only the deployer")507	}508	shotsOn = on509	chain.Emit("Shots", "on", jbool(on))510}511512// SetKeeper names the address that commits and heartbeats; only the deployer513// may. Every unused commitment is dropped with it: a rotated or compromised514// keeper's secrets never decide a shot.515func SetKeeper(cur realm, addr address) {516	if userCaller(cur) != admin {517		panic("only the deployer")518	}519	if !addr.IsValid() {520		panic("bad address")521	}522	keeper = addr523	commits = commits[:head]524	chain.Emit("Keeper", "addr", addr.String())525}526527func keeperCaller(cur realm) address {528	who := userCaller(cur)529	if who == "" || who != keeper {530		panic("only the keeper")531	}532	return who533}534535func keeperOrAdmin(cur realm) address {536	who := userCaller(cur)537	if who != admin && (who == "" || who != keeper) {538		panic("only the keeper or the deployer")539	}540	return who541}542543// Heartbeat is the keeper's sign of life: shots are sold only within544// KeeperFresh of the last one (a Commit counts too).545func Heartbeat(cur realm) {546	keeperCaller(cur)547	keeperSeen = time.Now()548}549550// Commit queues the hashes of secrets the keeper will reveal later, in order,551// as a comma-separated list of 64 hex characters each; only the keeper, whose552// box holds the secrets. A hash still in the queue (used or not) is refused: a553// repeated secret would be public after its first reveal (a safety net against554// the keeper repeating itself; compaction forgets the oldest). The queue holds555// at most MaxCommits unused; the used ones in front of it are compacted away556// past CommitCompact.557func Commit(cur realm, hashes string) {558	keeperCaller(cur)559	keeperSeen = time.Now()560	parts := strings.Split(hashes, ",")561	if len(parts) == 0 || len(parts) > CommitBatch {562		panic("1 to " + strconv.Itoa(CommitBatch) + " hashes")563	}564	if len(commits)-head+len(parts) > MaxCommits {565		panic("the queue holds " + strconv.Itoa(MaxCommits) + " unused commitments at most")566	}567	if head > CommitCompact {568		commits = append([]string(nil), commits[head:]...)569		head = 0570	}571	for _, part := range parts {572		b, err := hex.DecodeString(strings.TrimSpace(part))573		if err != nil || len(b) != 32 {574			panic("a hash is 64 hex characters")575		}576		h := string(b)577		for _, c := range commits { // a safety net against the keeper repeating itself, over what the queue still holds578			if c == h {579				panic("hash already committed: " + part)580			}581		}582		commits = append(commits, h)583	}584	chain.Emit("Commit", "n", itoa(int64(len(parts))), "free", itoa(int64(len(commits)-head)))585}586587// Retire drops the first n unused commitments: a keeper that lost the secrets588// behind them (the box rebuilt, the file gone) clears them so shots can go on.589// The deployer may too. It is not a sign of life.590func Retire(cur realm, n int64) {591	keeperOrAdmin(cur)592	if n <= 0 {593		panic("retire at least one")594	}595	if int(n) > len(commits)-head {596		n = int64(len(commits) - head)597	}598	commits = append(commits[:head], commits[head+int(n):]...)599	chain.Emit("Retire", "n", itoa(n), "free", itoa(int64(len(commits)-head)))600}601602// Reveal draws shots with the secrets behind their commitments: a comma-separated603// list of pool:shot:secretHex, any pools, in one transaction — the keeper sends604// every shot that is due in one call, so a run of shots on one block never605// outpaces it. Anyone may call it; the secret is the proof, and the caller is606// tipped RevealTip out of each shot revealed. Shots go in order: an earlier one607// still pending must come first (in the list, or before). An entry not yet due608// is skipped, one with a wrong secret or already resolved is skipped with an609// event, so a stale entry never voids the rest; a malformed one (no such pool610// or shot, a cancelled pool, not pool:shot:secret) aborts the whole call, which611// only the keeper's own bug could send. The reveal must land in the612// blocks CommitH+ShotDelay through CommitH+ShotDelay+ShotWindow; later, or on a613// pool that has closed, the shot is already void (settleShots runs first): into614// the pot as a miss. A hit pops the bubble: the pool closes now with the shooter615// as its winner, settled at Claim.616func Reveal(cur realm, reveals string) {617	who := userCaller(cur)618	h := runtime.ChainHeight()619	done := 0620	for _, entry := range strings.Split(reveals, ",") {621		f := strings.Split(strings.TrimSpace(entry), ":")622		if len(f) != 3 {623			panic("each entry is pool:shot:secret")624		}625		id, n := parseID(f[0]), parseNum(f[1])626		p := pool(id)627		if p.Cancelled {628			panic("pool was cancelled")629		}630		p.settleShots()631		if n < 1 || int(n) > len(p.Shots) {632			panic("no such shot")633		}634		t := p.Shots[n-1]635		if t.Resolved || (n > 1 && !p.Shots[n-2].Resolved) {636			chain.Emit("RevealSkipped", "id", itoa(id), "shot", itoa(n), "why", jif(t.Resolved, "resolved", "earlier shot pending"))637			continue638		}639		if h < t.CommitH+ShotDelay {640			continue // not due yet: the keeper sends a block early to be sure of the window641		}642		secret, err := hex.DecodeString(strings.TrimSpace(f[2]))643		sum := sha256.Sum256(secret)644		if err != nil || string(sum[:]) != t.Hash {645			chain.Emit("RevealSkipped", "id", itoa(id), "shot", itoa(n), "why", "wrong secret")646			continue647		}648		// (a shot past its window, or on a pool that closed, was voided by settleShots above and skipped as resolved)649		done++650		t.Resolved, t.DrawH, t.Revealer = true, h, who651		p.ShotEscrow -= t.Paid652		// the tip is the keeper's whoever sent the reveal: the secret sits in the mempool, and a proposer could653		// copy it into a reveal of its own; the seed does not care who reveals, so nothing else changes654		tip := RevealTip655		if tip > t.Paid {656			tip = t.Paid657		}658		if keeper != "" {659			credit(keeper, tip)660		} else {661			credit(who, tip)662		}663		p.Pot += t.Paid - tip664		if h > t.CommitH+ShotDelay { // revealed in the window but not at its first block: the honest keeper's tell, counted665			p.Late++666			late++667		}668		t.Won = shotHits(seedFor(id, t, secret, h), t.Bps)669		chain.Emit("Revealed", "id", itoa(id), "shot", itoa(n), "bidder", t.Bidder.String(), "hit", jbool(t.Won), "bps", itoa(t.Bps), "by", who.String())670		if !t.Won {671			p.Misses++672			continue673		}674		player(t.Bidder).Hits++675		p.Popped, p.PoppedAt, p.LastBidder = true, time.Now(), t.Bidder676		chain.Emit("Popped", "id", itoa(id), "by", t.Bidder.String(), "pot", itoa(p.Pot))677	}678	if done == 0 {679		panic("nothing revealed")680	}681}682683// Settle voids the shots at a pool that nobody revealed in time, or that its684// close overtook. Anyone may call it; every bid, reveal and claim on the pool685// does the same first.686func Settle(cur realm, id int64) {687	pool(id).settleShots()688}689690// settleShots voids, in order, every pending shot whose window has passed or691// whose pool is over: the shot's money goes into the pot and counts as a miss;692// nobody is tipped.693func (p *Pool) settleShots() {694	h := runtime.ChainHeight()695	over := p.Over()696	for p.Settled < len(p.Shots) && p.Shots[p.Settled].Resolved {697		p.Settled++698	}699	for _, t := range p.Shots[p.Settled:] {700		if t.Resolved || (h <= t.CommitH+ShotDelay+ShotWindow && !over) {701			continue702		}703		t.Resolved, t.Void, t.DrawH = true, true, h704		p.ShotEscrow -= t.Paid705		p.Pot += t.Paid706		p.Misses++707		p.Voided++708		voided++709		chain.Emit("Voided", "id", itoa(p.ID), "shot", itoa(t.N), "bidder", t.Bidder.String(), "why", jif(over, "closed", "unrevealed"))710	}711}712713func jif(c bool, a, b string) string {714	if c {715		return a716	}717	return b718}719720// seedFor is the draw's seed: the secret with the shot's own facts and the721// reveal block's height and time. Everything but the secret is public, and the722// secret is the keeper's until the reveal; the block's time is the validators'.723func seedFor(poolID int64, t *Shot, secret []byte, h int64) uint64 {724	var b []byte725	b = append(b, pkgPath...)726	b = binary.BigEndian.AppendUint64(b, uint64(poolID))727	b = binary.BigEndian.AppendUint64(b, uint64(t.N))728	b = append(b, t.Bidder.String()...)729	b = binary.BigEndian.AppendUint64(b, uint64(t.CommitH))730	b = append(b, secret...)731	b = binary.BigEndian.AppendUint64(b, uint64(h))732	b = binary.BigEndian.AppendUint64(b, uint64(time.Now().UnixNano()))733	sum := sha256.Sum256(b)734	return binary.BigEndian.Uint64(sum[:8])735}736737// shotHits is the draw: a uniform number in [0, 10000) under the chance.738func shotHits(seed uint64, bps int64) bool {739	return int64(seed%10000) < bps740}741742// payDividends credits div to the pool's earlier bidders, pro-rata to what743// each has paid in, skipping the bidder; whatever cannot be placed (no earlier744// bidders, rounding) is returned to go into the pot.745func (p *Pool) payDividends(cur realm, bidder address, div int64) int64 {746	var total int64747	for _, m := range p.Roster {748		if m.Addr != bidder {749			total += m.Paid750		}751	}752	if total == 0 || div == 0 {753		return div754	}755	var paid int64756	for _, m := range p.Roster {757		if m.Addr == bidder {758			continue759		}760		amt := mulDiv(div, m.Paid, total)761		if amt > 0 {762			credit(m.Addr, amt)763			m.Earned += amt764			player(m.Addr).DivEarned += amt765			paid += amt766		}767	}768	p.DivPaid += paid769	return div - paid770}771772// member finds or adds a bidder on the roster; a full roster drops its oldest.773// A new member's flag is the one given; once set it is locked for this pool.774func (p *Pool) member(a address, flag string) *Member {775	for _, m := range p.Roster {776		if m.Addr == a {777			return m778		}779	}780	if len(p.Roster) >= RosterMax {781		p.Roster = p.Roster[1:]782	}783	m := &Member{Addr: a, Flag: flag}784	p.Roster = append(p.Roster, m)785	return m786}787788// Claim settles a finished pool: everything is credited, and Withdraw sends789// it. TeamShare of the pot goes to the OTHER roster members flying the790// winner's flag, pro-rata by paid-in — or, when nobody else flew it, to all791// the other roster members. Of the rest, the live part (LiveBps) is the792// winner's and the shared part is split among the whole roster pro-rata by793// paid-in. A pool with a single bidder credits them everything. Rounding goes794// to the winner. Anyone may call it.795func Claim(cur realm, id int64) {796	p := pool(id)797	if p.Cancelled {798		panic("pool was cancelled")799	}800	p.settleShots()801	if !p.Over() {802		panic("clock still running")803	}804	if p.Paid {805		panic("already paid out")806	}807	p.Paid = true808	winner := p.LastBidder809	flag := ""810	if m := p.find(winner); m != nil {811		flag = m.Flag812	}813	p.WinnerFlag = flag814	toWinner, _ := p.payout(winner, p.Pot, true)815	if toWinner > 0 {816		credit(winner, toWinner)817		player(winner).Won += toWinner818	}819	p.WinnerPaid = toWinner820	if flag != "" {821		teamWon[flag] += p.Pot822	}823	chain.Emit("Paid", "id", itoa(id), "winner", winner.String(), "pot", itoa(p.Pot), "winnerPaid", itoa(toWinner), "team", itoa(p.TeamPaid), "shared", itoa(p.SharedPaid), "liveBps", itoa(p.LiveBps()))824}825826// payout is the close's arithmetic for a winner and a pot: TeamShare to the827// other roster members under the winner's flag (or, when nobody else flew it,828// to all the others), then the shared part of the rest — what the live share829// has slid away from — to the whole roster pro-rata by paid-in; the winner830// keeps the rest and the rounding. With pay it credits and books the shares;831// dry, it only says what the winner would get and what the team would (Take832// prices shots with both).833func (p *Pool) payout(winner address, pot int64, pay bool) (toWinner, teamCut int64) {834	flag := ""835	if m := p.find(winner); m != nil {836		flag = m.Flag837	}838	var team int64839	for _, m := range p.Roster {840		if m.Addr != winner && m.Flag == flag && flag != "" {841			team += m.Paid842		}843	}844	teamFlag := flag845	if team == 0 {846		teamFlag = "" // nobody else flew it: every other bidder is the team847		for _, m := range p.Roster {848			if m.Addr != winner {849				team += m.Paid850			}851		}852	}853	toWinner = pot854	if team == 0 {855		return toWinner, 0 // alone on the roster: everything856	}857	cut := pot * TeamShare / 100858	for _, m := range p.Roster {859		if m.Addr == winner || (teamFlag != "" && m.Flag != teamFlag) {860			continue861		}862		amt := mulDiv(cut, m.Paid, team)863		if amt > 0 {864			toWinner -= amt865			teamCut += amt866			if pay {867				credit(m.Addr, amt)868				player(m.Addr).Won += amt869				p.TeamPaid += amt870			}871		}872	}873	// the rest slides: the live part stays the winner's, the shared part is everyone's by paid-in874	rest := pot - cut875	shared := rest - mulDiv(rest, p.LiveBps(), 10000)876	if shared > 0 {877		var total int64878		for _, m := range p.Roster {879			total += m.Paid880		}881		for _, m := range p.Roster {882			amt := mulDiv(shared, m.Paid, total)883			if amt > 0 && m.Addr != winner {884				toWinner -= amt885				if pay {886					credit(m.Addr, amt)887					player(m.Addr).Won += amt888					p.SharedPaid += amt889				}890			}891		}892	}893	return toWinner, teamCut894}895896// Cancel lets the creator take the seed back from a pool nobody has bid on.897func Cancel(cur realm, id int64) {898	caller := userCaller(cur)899	p := pool(id)900	if p.Creator != caller {901		panic("only the creator can cancel")902	}903	if p.Bids > 0 {904		panic("pool already has bids")905	}906	if p.Cancelled {907		panic("already cancelled")908	}909	p.Cancelled = true910	p.Paid = true911	if p.Pot > 0 {912		send(cur, caller, p.Pot)913	}914	chain.Emit("Cancelled", "id", itoa(id))915}916917func (p *Pool) find(a address) *Member {918	for _, m := range p.Roster {919		if m.Addr == a {920			return m921		}922	}923	return nil924}925926func player(a address) *Player {927	pl := players[a]928	if pl == nil {929		pl = &Player{}930		players[a] = pl931	}932	return pl933}934935func send(cur realm, to address, ugnot int64) {936	banker.NewBanker(banker.BankerTypeRealmSend, cur).SendCoins(realmAddr, to, chain.Coins{{"ugnot", ugnot}})937}938939// credit books ugnot to an address; Withdraw pays it out.940func credit(to address, ugnot int64) {941	player(to).Owed += ugnot942}943944// Withdraw sends the caller everything credited to them: dividends, team945// shares, close splits, slices and won pots.946func Withdraw(cur realm) int64 {947	who := userCaller(cur)948	pl := player(who)949	amt := pl.Owed950	if amt <= 0 {951		panic("nothing to withdraw")952	}953	pl.Owed = 0954	pl.Withdrawn += amt955	send(cur, who, amt)956	chain.Emit("Withdrawn", "to", who.String(), "ugnot", itoa(amt))957	return amt958}959960// Owed is what an address could withdraw right now.961func Owed(a address) int64 { return player(a).Owed }962963func pool(id int64) *Pool {964	if id < 1 || id > int64(len(pools)) {965		panic("no such pool")966	}967	return pools[id-1]968}969970// userCaller is the signer of the transaction, refusing calls relayed through971// another realm so nobody can bid on someone else's behalf, and so no realm can972// pay for a shot and revert on a miss.973func userCaller(cur realm) address {974	prev := cur.Previous()975	if !prev.IsUserCall() {976		panic("must be a direct user call")977	}978	return prev.Address()979}980981func ugnotSent() int64 {982	sent := unsafe.OriginSend()983	for _, c := range sent {984		if c.Denom != "ugnot" {985			panic("only ugnot is accepted")986		}987	}988	return sent.AmountOf("ugnot")989}990991func cleanName(s string) string {992	s = strings.TrimSpace(s)993	if s == "" || len(s) > MaxNameLen {994		panic("name must be 1-40 characters")995	}996	for _, c := range s {997		if c < 0x20 || c == 0x7f {998			panic("name has control characters")999		}1000	}1001	return s1002}10031004// cleanFlag accepts a two-letter country code, upper-cased; anything else is "".1005func cleanFlag(s string) string {1006	s = strings.ToUpper(strings.TrimSpace(s))1007	if len(s) != 2 || s[0] < 'A' || s[0] > 'Z' || s[1] < 'A' || s[1] > 'Z' {1008		return ""1009	}1010	return s1011}10121013func itoa(n int64) string { return strconv.FormatInt(n, 10) }10141015func parseID(s string) int64 {1016	n, err := strconv.ParseInt(s, 10, 64)1017	if err != nil {1018		panic("bad pool id")1019	}1020	return n1021}10221023func parseNum(s string) int64 {1024	n, err := strconv.ParseInt(s, 10, 64)1025	if err != nil {1026		panic("bad number")1027	}1028	return n1029}10301031// GNOT formats ugnot as GNOT with the trailing zeros trimmed.1032func GNOT(ugnot int64) string {1033	whole, frac := ugnot/1_000_000, ugnot%1_000_0001034	if frac == 0 {1035		return itoa(whole) + " GNOT"1036	}1037	f := strconv.FormatInt(1_000_000+frac, 10)[1:]1038	return itoa(whole) + "." + strings.TrimRight(f, "0") + " GNOT"1039}10401041func short(a address) string {1042	s := a.String()1043	if len(s) < 12 {1044		return s1045	}1046	return s[:8] + "…" + s[len(s)-4:]1047}10481049func dur(sec int64) string {1050	if sec <= 0 {1051		return "0s"1052	}1053	d, h, m, s := sec/86400, sec%86400/3600, sec%3600/60, sec%601054	out := ""1055	if d > 0 {1056		out += itoa(d) + "d "1057	}1058	if d > 0 || h > 0 {1059		out += itoa(h) + "h "1060	}1061	if d > 0 || h > 0 || m > 0 {1062		out += itoa(m) + "m "1063	}1064	return out + itoa(s) + "s"1065}10661067// --- rendering ---------------------------------------------------------------10681069// Render serves gnoweb ("" and "<id>") and the page ("json", "json/<id>",1070// "me/<address>", "teams").1071func Render(path string) string {1072	path = strings.Trim(path, "/")1073	switch {1074	case path == "json":1075		return jsonAll()1076	case strings.HasPrefix(path, "json/"):1077		return pool(parseID(path[5:])).json(true)1078	case strings.HasPrefix(path, "me/"):1079		return jsonMe(address(path[3:]))1080	case path == "teams":1081		return jsonTeams()1082	case path == "commits":1083		return jsonCommits()1084	case path == "":1085		return markdownAll()1086	default:1087		return pool(parseID(path)).markdown()1088	}1089}10901091func unix(t time.Time) string {1092	if t.IsZero() {1093		return "0"1094	}1095	return itoa(t.Unix())1096}10971098func jbool(b bool) string {1099	if b {1100		return "true"1101	}1102	return "false"1103}11041105func (p *Pool) json(detail bool) string {1106	var b strings.Builder1107	b.WriteString("{\"id\":" + itoa(p.ID))1108	b.WriteString(",\"name\":" + strconv.Quote(p.Name))1109	b.WriteString(",\"creator\":\"" + p.Creator.String() + "\"")1110	b.WriteString(",\"window\":" + itoa(p.Window))1111	b.WriteString(",\"life\":" + itoa(p.Life))1112	b.WriteString(",\"basePrice\":" + itoa(p.BasePrice))1113	b.WriteString(",\"seed\":" + itoa(p.Seed))1114	b.WriteString(",\"pot\":" + itoa(p.Pot))1115	b.WriteString(",\"bids\":" + itoa(p.Bids))1116	b.WriteString(",\"nextPrice\":" + itoa(p.NextPrice()))1117	b.WriteString(",\"lastBidder\":\"" + p.LastBidder.String() + "\"")1118	b.WriteString(",\"lastBidAt\":" + unix(p.LastBidAt))1119	b.WriteString(",\"firstBidAt\":" + unix(p.FirstBidAt))1120	b.WriteString(",\"deadline\":" + unix(p.Deadline()))1121	b.WriteString(",\"lastDay\":" + unix(p.LastDay()))1122	b.WriteString(",\"liveBps\":" + itoa(p.LiveBps()))1123	b.WriteString(",\"clock\":" + itoa(p.Clock))1124	b.WriteString(",\"createdAt\":" + unix(p.CreatedAt))1125	b.WriteString(",\"over\":" + jbool(p.Over()))1126	b.WriteString(",\"popped\":" + jbool(p.Popped))1127	b.WriteString(",\"paid\":" + jbool(p.Paid))1128	b.WriteString(",\"cancelled\":" + jbool(p.Cancelled))1129	b.WriteString(",\"bidders\":" + itoa(int64(len(p.Roster))))1130	b.WriteString(",\"divPaid\":" + itoa(p.DivPaid))1131	b.WriteString(",\"refPaid\":" + itoa(p.RefPaid))1132	b.WriteString(",\"creatorPaid\":" + itoa(p.CreatorPaid))1133	b.WriteString(",\"shotPaid\":" + itoa(p.ShotPaid))1134	b.WriteString(",\"teamPaid\":" + itoa(p.TeamPaid))1135	b.WriteString(",\"sharedPaid\":" + itoa(p.SharedPaid))1136	b.WriteString(",\"winnerPaid\":" + itoa(p.WinnerPaid))1137	pending := int64(0)1138	for _, t := range p.Shots {1139		if !t.Resolved {1140			pending++1141		}1142	}1143	b.WriteString(",\"shots\":" + itoa(int64(len(p.Shots))) + ",\"misses\":" + itoa(p.Misses) + ",\"voided\":" + itoa(p.Voided) + ",\"late\":" + itoa(p.Late) + ",\"pending\":" + itoa(pending) + ",\"escrow\":" + itoa(p.ShotEscrow))1144	flag := p.WinnerFlag1145	if m := p.find(p.LastBidder); m != nil && flag == "" {1146		flag = m.Flag1147	}1148	b.WriteString(",\"flag\":\"" + flag + "\"")1149	// what each flag has paid into this pool1150	b.WriteString(",\"teams\":{")1151	seen := map[string]int64{}1152	order := []string{}1153	for _, m := range p.Roster {1154		if m.Flag == "" {1155			continue1156		}1157		if _, ok := seen[m.Flag]; !ok {1158			order = append(order, m.Flag)1159		}1160		seen[m.Flag] += m.Paid1161	}1162	for i, f := range order {1163		if i > 0 {1164			b.WriteString(",")1165		}1166		b.WriteString("\"" + f + "\":" + itoa(seen[f]))1167	}1168	b.WriteString("}")1169	if detail {1170		b.WriteString(",\"history\":[")1171		for i := len(p.History) - 1; i >= 0; i-- { // newest first1172			h := p.History[i]1173			if i < len(p.History)-1 {1174				b.WriteString(",")1175			}1176			b.WriteString("{\"n\":" + itoa(h.N) + ",\"bidder\":\"" + h.Bidder.String() + "\",\"flag\":\"" + h.Flag + "\",\"price\":" + itoa(h.Price) + ",\"shot\":" + itoa(h.Shot) + ",\"clock\":" + itoa(h.Clock) + ",\"pot\":" + itoa(h.Pot) + ",\"at\":" + unix(h.At) + "}")1177		}1178		b.WriteString("],\"roster\":[")1179		for i, m := range p.Roster {1180			if i > 0 {1181				b.WriteString(",")1182			}1183			b.WriteString("{\"addr\":\"" + m.Addr.String() + "\",\"flag\":\"" + m.Flag + "\",\"paid\":" + itoa(m.Paid) + ",\"earned\":" + itoa(m.Earned) + "}")1184		}1185		b.WriteString("],\"shotlog\":[")1186		for i := len(p.Shots) - 1; i >= 0; i-- { // newest first1187			t := p.Shots[i]1188			if i < len(p.Shots)-1 {1189				b.WriteString(",")1190			}1191			b.WriteString("{\"n\":" + itoa(t.N) + ",\"bidder\":\"" + t.Bidder.String() + "\",\"paid\":" + itoa(t.Paid) + ",\"take\":" + itoa(t.Take) + ",\"bps\":" + itoa(t.Bps) + ",\"commitH\":" + itoa(t.CommitH) + ",\"commit\":\"" + hex.EncodeToString([]byte(t.Hash)) + "\",\"revealAt\":" + itoa(t.CommitH+ShotDelay) + ",\"revealBy\":" + itoa(t.CommitH+ShotDelay+ShotWindow) + ",\"resolved\":" + jbool(t.Resolved) + ",\"hit\":" + jbool(t.Won) + ",\"void\":" + jbool(t.Void) + ",\"drawH\":" + itoa(t.DrawH) + "}")1192		}1193		b.WriteString("]")1194	}1195	b.WriteString("}")1196	return b.String()1197}11981199// jsonCommits lists the unused commitments in order, hex, so a keeper that1200// starts can tell which of them it holds the secrets for and Retire the rest.1201func jsonCommits() string {1202	var b strings.Builder1203	b.WriteString("{\"height\":" + itoa(runtime.ChainHeight()) + ",\"commits\":[")1204	for i := head; i < len(commits); i++ {1205		if i > head {1206			b.WriteString(",")1207		}1208		b.WriteString("\"" + hex.EncodeToString([]byte(commits[i])) + "\"")1209	}1210	b.WriteString("]}")1211	return b.String()1212}12131214// commitHead is the next commitment a shot would take, hex, "" when none is free.1215func commitHead() string {1216	if head >= len(commits) {1217		return ""1218	}1219	return hex.EncodeToString([]byte(commits[head]))1220}12211222func jsonAll() string {1223	var b strings.Builder1224	b.WriteString("{\"now\":" + itoa(time.Now().Unix()) + ",\"height\":" + itoa(runtime.ChainHeight()) + ",\"realm\":\"" + pkgPath + "\"")1225	b.WriteString(",\"split\":{\"pot\":" + itoa(PotShare) + ",\"div\":" + itoa(DivShare) + ",\"ref\":" + itoa(RefShare) + ",\"creator\":" + itoa(CreatorShare) + ",\"team\":" + itoa(TeamShare) + ",\"roster\":" + itoa(int64(RosterMax)) +1226		",\"shotMaxBps\":" + itoa(ShotMaxBps) + ",\"shotFair\":" + itoa(ShotFair) + ",\"shotDelay\":" + itoa(ShotDelay) + ",\"shotWindow\":" + itoa(ShotWindow) + ",\"minClock\":" + itoa(MinClock) +1227		",\"minShot\":" + itoa(MinShot) + ",\"revealTip\":" + itoa(RevealTip) + ",\"keeperFresh\":" + itoa(KeeperFresh) + ",\"liveFloor\":" + itoa(LiveFloor) + "}")1228	b.WriteString(",\"shotsOn\":" + jbool(shotsOn))1229	b.WriteString(",\"keeper\":\"" + keeper.String() + "\",\"keeperSeen\":" + unix(keeperSeen) + ",\"commitsFree\":" + itoa(int64(len(commits)-head)) + ",\"commitHead\":\"" + commitHead() + "\",\"voided\":" + itoa(voided) + ",\"late\":" + itoa(late))1230	b.WriteString(",\"pools\":[")1231	for i, p := range pools {1232		if i > 0 {1233			b.WriteString(",")1234		}1235		b.WriteString(p.json(false))1236	}1237	b.WriteString("],\"teams\":" + jsonTeams() + "}")1238	return b.String()1239}12401241// jsonTeams is the country leaderboard: paid in, won, and players per flag.1242func jsonTeams() string {1243	var b strings.Builder1244	b.WriteString("{")1245	i := 01246	for f, paid := range teamPaid {1247		if i > 0 {1248			b.WriteString(",")1249		}1250		i++1251		b.WriteString("\"" + f + "\":{\"paid\":" + itoa(paid) + ",\"won\":" + itoa(teamWon[f]) + ",\"players\":" + itoa(teamSize[f]) + "}")1252	}1253	b.WriteString("}")1254	return b.String()1255}12561257// jsonMe is what the page shows a connected wallet about itself.1258func jsonMe(a address) string {1259	pl := players[a]1260	if pl == nil {1261		pl = &Player{}1262	}1263	return "{\"addr\":\"" + a.String() + "\",\"referrer\":\"" + pl.Referrer.String() + "\",\"recruits\":" + itoa(pl.Recruits) +1264		",\"flag\":\"" + pl.Flag + "\",\"bids\":" + itoa(pl.Bids) + ",\"paid\":" + itoa(pl.Paid) +1265		",\"divEarned\":" + itoa(pl.DivEarned) + ",\"refEarned\":" + itoa(pl.RefEarned) + ",\"won\":" + itoa(pl.Won) +1266		",\"shots\":" + itoa(pl.Shots) + ",\"hits\":" + itoa(pl.Hits) + ",\"owed\":" + itoa(pl.Owed) + ",\"withdrawn\":" + itoa(pl.Withdrawn) + "}"1267}12681269func (p *Pool) status() string {1270	switch {1271	case p.Cancelled:1272		return "cancelled"1273	case p.Over():1274		s := "won by " + short(p.LastBidder)1275		if p.Popped {1276			s = "popped by " + short(p.LastBidder)1277		}1278		if !p.Paid {1279			s += " (unclaimed)"1280		}1281		return s1282	case p.Bids == 0:1283		return "no bids yet · " + dur(p.Window) + " window · next " + GNOT(p.NextPrice())1284	default:1285		left := p.Deadline().Unix() - time.Now().Unix()1286		s := dur(left) + " left"1287		if p.Clock < p.Window {1288			s += " (⚡ " + dur(p.Clock) + " clock)"1289		}1290		return s + " · " + short(p.LastBidder) + " on top · next " + GNOT(p.NextPrice()) + " · winner's share " + itoa(p.LiveBps()/100) + "%"1291	}1292}12931294func markdownAll() string {1295	var b strings.Builder1296	b.WriteString("# Bubble Rumble v4\n\n")1297	b.WriteString("Last bid standing takes the pot. Of every bid, 55% goes into the pot, 30% is paid at once to the pool's earlier bidders, 10% to whoever invited the bidder and 5% to the pool's creator. ")1298	b.WriteString("Earnings are credited and withdrawn with Withdraw. At the close " + itoa(TeamShare) + "% of the pot goes to the other bidders who flew the winner's flag. Every pool has a last day: as it nears, the winner's own share slides toward a split of the pot among all its bidders. A bid may carry a shot at the bubble: a chance of at most " + itoa(ShotMaxBps/100) + "% to pop it and take the pot, drawn by the keeper's commit-reveal a few blocks later (the keeper never bids; a shot it fails to reveal in time is a miss); every miss is counted on the bubble.\n\n")1299	b.WriteString("Play at [bubblerumble.net](https://bubblerumble.net).\n\n## Pools\n\n")1300	if len(pools) == 0 {1301		b.WriteString("_none yet_\n")1302	}1303	for _, p := range pools {1304		b.WriteString("- [#" + itoa(p.ID) + " " + p.Name + "](/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble4:" + itoa(p.ID) + ") · " + GNOT(p.Pot) + " · " + p.status() + "\n")1305	}1306	return b.String()1307}13081309func (p *Pool) markdown() string {1310	var b strings.Builder1311	b.WriteString("# " + p.Name + "\n\n")1312	b.WriteString("- pot: **" + GNOT(p.Pot) + "**\n- status: " + p.status() + "\n- window: " + dur(p.Window) + " · life: " + dur(p.Life) + "\n- base price: " + GNOT(p.BasePrice) + " · next bid: " + GNOT(p.NextPrice()) + "\n- bids: " + itoa(p.Bids) + " · creator: " + short(p.Creator) + "\n")1313	if !p.LastDay().IsZero() {1314		b.WriteString("- last day: " + p.LastDay().UTC().Format("2006-01-02 15:04 UTC") + " · winner's share now " + itoa(p.LiveBps()/100) + "%\n")1315	}1316	if len(p.Shots) > 0 {1317		b.WriteString("- shots: " + itoa(int64(len(p.Shots))) + " · misses: " + itoa(p.Misses) + " · unrevealed: " + itoa(p.Voided) + "\n")1318	}1319	b.WriteString("\n## Bids\n\n")1320	if len(p.History) == 0 {1321		b.WriteString("_none yet_\n")1322	}1323	for i := len(p.History) - 1; i >= 0; i-- {1324		h := p.History[i]1325		line := "- #" + itoa(h.N) + " " + short(h.Bidder)1326		if h.Flag != "" {1327			line += " (" + h.Flag + ")"1328		}1329		line += " paid " + GNOT(h.Price)1330		if h.Shot > 0 {1331			line += " + a " + GNOT(h.Shot) + " shot"1332		}1333		b.WriteString(line + " · pot " + GNOT(h.Pot) + "\n")1334	}1335	return b.String()1336}1337

Functions

  • Bid(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, id int64, ref string, flag string, shot int64)

  • Cancel(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, id int64)

  • Claim(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, id int64)

  • ClockFor(window int64, price int64, sent int64) int64

  • Commit(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, hashes string)

  • CreatePool(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, name string, window int64, basePrice int64, life int64) int64

  • GNOT(ugnot int64) string

  • Heartbeat(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string})

  • Owed(a string) int64

  • Price(base int64, n int64) int64

  • Render(path string) string

  • Retire(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, n int64)

  • Reveal(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, reveals string)

  • SetKeeper(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, addr string)

  • SetShots(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, on bool)

  • Settle(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, id int64)

  • ShotBps(shot int64, take int64) int64

  • Withdraw(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}) int64

Signatures reconstructed verbatim from vm/qfuncs — interface params keep their inline definitions.

Rendered

RenderedRawgnoweb ↗

vm/qrender output, sanitized (docs/render-security.md) and displayed in an empty-sandbox iframe — scripts, forms and popups cannot run. Links stay inert in-preview; right-click to open.