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gnowebarchive RPC

gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble5

Realm
Open in gnoweb ↗

Overview

Kind
Realm (renderable)
Name
bubblerumble5
Namespace
g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr
Files
2 (gnomod.toml)
Exported functions
20
Module
gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble5
gno
0.9

Files (2)

  • gnomod.tomltoml
  • bubblerumble5.gnogno
bubblerumble5.gnogno
1// Package bubblerumble5 is the fifth Bubble Rumble realm: v4's game whole, with2// one new slice. Of every bid 50% goes to the pot, 30% is credited at once to the3// pool's earlier bidders pro-rata to what they paid in, 10% to whoever invited the4// bidder, 5% to the pool's creator — and 5% to the BUBBLE treasury: the token5// realm's own sub-realm (bubbletreasury), which nothing moves but a decided vote6// of the BUBBLE holders. The five percent comes out of the pot's share alone; the7// dividends, the inviter's and the creator's slices are v4's. Seeds (a creator's8// own money into a new pool) and shots pay no royalty: a seed is a gift to the9// players, and a shot's losing side already feeds the pot. Every pool has a last10// day, a flag war at the close, credited earnings and Withdraw, a clock that can11// be bought down but never under MinClock, and the shot that can win the pot:12//13//   - A shot is still extra money on a bid, a chance to pop the bubble at once.14//     The chance is 0.8 × shot / take, at most 1% a shot, where the take is what15//     a pop would pay the shooter right now: the pot less the team's 35%, times the16//     winner's live share (LiveBps). So the pot keeps a fifth of every shot's fair17//     value however far the last day has slid, and a hit pops the bubble: the pool18//     closes with the shooter as its winner and Claim pays it as any pop.19//   - The draw's randomness is a commit-reveal by the keeper — the operator's own20//     box, which also settles pools on time. The keeper publishes sha256 hashes of21//     secrets ahead of time (Commit); a bid with a shot takes the next unused one;22//     the shot is drawn when someone (the keeper, or anyone) reveals that secret23//     (Reveal) in the blocks ShotDelay to ShotDelay+ShotWindow after the bid. The24//     seed is the secret with the shot's own facts and the reveal block's height25//     and time. Nobody without the secret can grind it: not the shooter, not a26//     validator. The secret's holder knows the two candidate block times a block27//     ahead and may pick which of the window's three blocks to reveal in — three28//     rolls, at most 2.4× fair on a 1% shot — which is why the keeper key never29//     bids or shoots, and its operator never shoots. (The site's own keep-alive boops come from another key and30//     pay the royalty like any boop; for the operator, who votes the treasury,31//     that slice is a wash — said here so nobody has to work it out.)32//   - A shot not revealed in its window, or on a pool that closed first, is void:33//     it goes into the pot and counts as a miss, as in v3. Nothing is refunded, so34//     withholding a reveal never pays whoever withholds it. What remains is that a35//     keeper who leads a pot could withhold a stranger's hit and let the money fall36//     into the pot it leads: refused shots are counted on the pool for all to see,37//     and so are reveals that came in the window's later blocks (the honest keeper38//     always reveals at the first), so a keeper choosing its block would show.39//   - Shots are sold only while the keeper is alive: a shot needs a free commitment40//     and a sign of life (Commit or Heartbeat) within KeeperFresh. Otherwise the bid41//     stands and the shot's money goes straight back in the same transaction.42//   - Shots are refused in the last quarter of a pool's life (which also keeps every43//     reveal window clear of the last day) and under MinShot. RevealTip is taken44//     from every shot and credited to the keeper whoever sends the reveal (the45//     secret sits in the mempool, and a proposer could copy it), so the keeper46//     pays for itself. The keeper's own shots are refused outright.47//   - Reveals go in shot order, so among two pending shots nobody chooses which pops.48//49// Residuals, stated plainly: the secret holder's three rolls; the keeper-defender50// veto above; a proposer who reads the keeper's reveal in the mempool holds the51// secret too, and proposing the window's blocks could drop the reveal for a roll52// it does not like or leave it out altogether (a void), which Late and Voided53// show; keeper and validator together could grind. SetShots is the switch if any54// of it is seen. SetKeeper drops every unused commitment.55package bubblerumble55657import (58	"chain"59	"chain/banker"60	"chain/runtime"61	"chain/runtime/unsafe"62	"crypto/sha256"63	"encoding/binary"64	"encoding/hex"65	"math"66	"math/bits"67	"strconv"68	"strings"69	"time"70)7172const (73	MinWindow    int64 = 10                // seconds74	MaxWindow    int64 = 30 * 24 * 3600    // 30 days75	MinLife      int64 = 3600              // an hour76	MaxLife      int64 = 30 * 24 * 3600    // 30 days77	MinBasePrice int64 = 1_000             // ugnot, 0.001 GNOT78	MaxBasePrice int64 = 1_000_000_000_000 // ugnot, 1,000,000 GNOT79	MaxNameLen         = 4080	HistoryLen         = 50  // bids kept per pool for the feed81	RosterMax          = 100 // distinct bidders a pool pays dividends, team shares and the close split to82	MaxBoost     int64 = 10  // the shortest clock a bid can buy is window/MaxBoost...83	MinClock     int64 = 300 // ...and never under five minutes: people must be able to answer8485	// where every bid goes, in percent86	PotShare      int64 = 5087	DivShare      int64 = 30 // to earlier bidders of the pool, pro-rata by weight88	RefShare      int64 = 10 // to the bidder's inviter89	CreatorShare  int64 = 590	TreasuryShare int64 = 5 // to the BUBBLE treasury: the token realm's sub-realm, spent only by the holders' vote91	// of the pot at the close, to the other bidders under the winner's flag92	TeamShare int64 = 359394	ShotMaxBps    int64 = 100     // 1% a shot, whatever is paid95	ShotFair      int64 = 8000    // chance in bps = ShotFair × shot / take (0.8 of fair odds)96	ShotDelay     int64 = 3       // blocks after the shot was paid for before it can be revealed...97	ShotWindow    int64 = 2       // ...and how many more blocks it may still be revealed in: three blocks, as v3 drew; three rolls at most for the secret's holder98	MinShot       int64 = 100_000 // ugnot: no shot under 0.1 GNOT, so dust cannot make reveals cost more than they tip99	RevealTip     int64 = 20_000  // ugnot: off every shot, to whoever reveals it100	KeeperFresh   int64 = 300     // seconds: shots are sold only this soon after the keeper's last sign of life (it heartbeats every two minutes)101	LiveFloor     int64 = 2500    // bps: no shots once the winner's live share has slid under a quarter (which also keeps every reveal window clear of the last day)102	MaxCommits          = 500     // unused commitments the queue holds at most103	CommitBatch         = 100     // hashes one Commit may bring104	CommitCompact       = 200     // used commitments kept before the queue is compacted105)106107// admin is the realm's deployer: the only address that may turn shots off.108const admin = address("g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr")109110// pkgPath must match gnomod.toml: the realm's own address derives from it.111const pkgPath = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble5"112113// The BUBBLE treasury is the token realm's sub-realm for its `treasury:spend` kind (the realm bubbletreasury114// publishes the kind and says the same address): a distinct address the token's governor alone can spend from,115// after a vote of the holders. Derived here from the two paths, as the chain derives it.116const (117	bubblePath      = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubble"118	treasurySubpath = "treasury-spend"119)120121type Entry struct {122	N      int64123	Bidder address124	Flag   string125	Price  int64 // what was paid for the bid itself; at least the price at the time126	Shot   int64 // extra paid for a chance to pop the bubble127	Clock  int64 // seconds this bid had to stand128	Pot    int64 // pot right after this bid129	At     time.Time130}131132// Member is a distinct bidder of a pool: dividends, team shares and the close133// split go to the roster. The flag is the one flown at the first bid here.134type Member struct {135	Addr   address136	Flag   string137	Paid   int64 // gross paid into this pool (bids and shots)138	Earned int64 // dividends received from this pool139}140141// Shot is a shot at the bubble waiting to be revealed, or resolved.142type Shot struct {143	N        int64 // 1-based within the pool144	Bidder   address145	Paid     int64  // ugnot paid for it (the tip comes out of this at the reveal)146	Take     int64  // what a pop would have paid the shooter when the odds were set147	Bps      int64  // chance, in basis points148	CommitH  int64  // block height when paid; revealable at CommitH+ShotDelay and the ShotWindow blocks after149	Hash     string // the commitment it took: sha256 of the secret that decides it, 32 raw bytes150	Resolved bool151	Won      bool152	Void     bool // not revealed in its window, or the pool closed first: a miss153	DrawH    int64154	Revealer address155}156157type Pool struct {158	ID           int64159	Name         string160	Creator      address161	Window       int64 // seconds the last bid must stand to win162	Life         int64 // seconds from the first bid to the last day163	BasePrice    int64 // ugnot; the Nth bid costs BasePrice·√N164	Seed         int64165	Pot          int64166	Bids         int64167	LastBidder   address168	LastBidAt    time.Time169	FirstBidAt   time.Time170	Clock        int64 // seconds the current top bid has to stand171	CreatedAt    time.Time172	Paid         bool // the pot went out, or the seed back to the creator173	Cancelled    bool174	Popped       bool // a shot ended it175	PoppedAt     time.Time176	DivPaid      int64 // dividends paid out of this pool so far177	RefPaid      int64178	CreatorPaid  int64179	TreasuryPaid int64 // the BUBBLE treasury's 5% of this pool's bids180	ShotPaid     int64 // slices paid to hits while the pool went on181	Misses       int64 // shots resolved and lost, voids included: the scars on the bubble182	Voided       int64 // of those, the shots nobody revealed in time183	Late         int64 // shots revealed in their window but not at its first block: a keeper choosing its block would show here184	ShotEscrow   int64 // shots paid for and not yet resolved: in the pot once they are185	WinnerFlag   string186	TeamPaid     int64 // what the winner's team received at the close187	SharedPaid   int64 // the pro-rata part of the close188	WinnerPaid   int64189	History      []Entry190	Roster       []*Member191	Shots        []*Shot192	Settled      int // shots before this index are all resolved (they resolve strictly in order): where settleShots starts193}194195// Player is what the realm remembers about an address across pools.196type Player struct {197	Referrer  address // set by the first bid, permanent198	Recruits  int64199	Flag      string200	Bids      int64201	Paid      int64202	DivEarned int64203	RefEarned int64204	Won       int64 // pots, team shares, close splits and shot slices received205	Shots     int64206	Hits      int64207	Owed      int64 // credited and not yet withdrawn208	Withdrawn int64209}210211var (212	shotsOn      = true213	keeper       address   // who commits and heartbeats (SetKeeper); the admin may too214	keeperSeen   time.Time // the keeper's last Commit or Heartbeat215	commits      []string  // the hashes of the keeper's secrets (32 raw bytes each), in order; the first head are used216	head         int217	voided       int64 // shots voided over all pools218	late         int64 // shots revealed after the first block of their window, over all pools219	pools        []*Pool220	players      = map[address]*Player{}221	teamPaid     = map[string]int64{} // flag -> gross bid volume under it222	teamWon      = map[string]int64{} // flag -> pots closed under it223	teamSize     = map[string]int64{} // flag -> players flying it224	realmAddr    = chain.PackageAddress(pkgPath)225	treasuryAddr = chain.DerivePkgSubAddr(bubblePath, treasurySubpath)226	treasuryPaid int64 // the royalty over all pools227)228229// TreasuryAddr is where 5% of every bid goes: the BUBBLE treasury.230func TreasuryAddr() address { return treasuryAddr }231232// TreasuryPaid is what every pool of this realm has sent there.233func TreasuryPaid() int64 { return treasuryPaid }234235// Price of the next bid in a pool with the given base price and n bids so far.236func Price(base, n int64) int64 {237	return int64(math.Ceil(float64(base) * math.Sqrt(float64(n+1))))238}239240// LastDay is when the pool's life runs out; zero before the first bid.241func (p *Pool) LastDay() time.Time {242	if p.FirstBidAt.IsZero() {243		return time.Time{}244	}245	return p.FirstBidAt.Add(time.Duration(p.Life) * time.Second)246}247248// Deadline is when the pool closes if nothing changes: the clock or the last249// day, whichever comes first; the pop, if a shot ended it.250func (p *Pool) Deadline() time.Time {251	if p.Popped {252		return p.PoppedAt253	}254	d := p.LastBidAt.Add(time.Duration(p.Clock) * time.Second)255	if last := p.LastDay(); !last.IsZero() && last.Before(d) {256		return last257	}258	return d259}260261func (p *Pool) Over() bool       { return p.Bids > 0 && (p.Popped || !time.Now().Before(p.Deadline())) }262func (p *Pool) NextPrice() int64 { return Price(p.BasePrice, p.Bids) }263264// LiveBps is how much of the pot still goes the winner's way, in basis points265// of the pot: 10000 at the first bid, sliding to 0 on the last day. Frozen at266// the close.267func (p *Pool) LiveBps() int64 {268	if p.FirstBidAt.IsZero() || p.Life <= 0 {269		return 10000270	}271	at := time.Now()272	if p.Over() {273		at = p.Deadline()274	}275	elapsed := at.Unix() - p.FirstBidAt.Unix()276	if elapsed <= 0 {277		return 10000278	}279	if elapsed >= p.Life {280		return 0281	}282	return 10000 * (p.Life - elapsed) / p.Life283}284285// ClockFor is the clock a bid buys by paying sent against a price: the window286// divided by the multiple paid, never below window/MaxBoost.287func ClockFor(window, price, sent int64) int64 {288	c := int64(float64(window) * float64(price) / float64(sent))289	if c < window/MaxBoost {290		c = window / MaxBoost291	}292	if c < MinClock {293		c = MinClock294	}295	if c > window {296		c = window297	}298	return c299}300301// mulDiv is a×b/c without overflowing on the way: pots and paid-ins are both302// in ugnot and their product passes int64 at a few thousand GNOT each.303func mulDiv(a, b, c int64) int64 {304	if a < 0 || b < 0 || c <= 0 {305		panic("mulDiv: negative")306	}307	hi, lo := bits.Mul64(uint64(a), uint64(b))308	if hi >= uint64(c) {309		panic("mulDiv: overflow")310	}311	q, _ := bits.Div64(hi, lo, uint64(c))312	return int64(q)313}314315// ShotBps is the chance a shot buys against what a pop would pay, in basis points.316func ShotBps(shot, take int64) int64 {317	if shot <= 0 || take <= 0 {318		return 0319	}320	bps := ShotFair * shot / take321	if bps > ShotMaxBps {322		bps = ShotMaxBps323	}324	return bps325}326327// Take is the most a pop could pay this shooter if the pool closed now on a pot328// of this size: Claim's own arithmetic, run dry, with the team's share counted329// as the shooter's too — one bid from a friend (or a second address) under a330// flag nobody else flies collects it, so the odds must assume it is collected.331// What is not the shooter's is the slide: the part of the rest that the last332// day has moved to the whole roster by paid-in.333func (p *Pool) Take(shooter address, pot int64) int64 {334	toWinner, cut := p.payout(shooter, pot, false)335	return toWinner + cut336}337338// CreatePool opens a pool. Any ugnot sent with the call seeds its pot. The339// creator earns CreatorShare of every bid. life is the pool's life in seconds340// from its first bid; 0 means ten windows (at least an hour, at most 30 days).341func CreatePool(cur realm, name string, window int64, basePrice int64, life int64) int64 {342	creator := userCaller(cur)343	name = cleanName(name)344	if window < MinWindow || window > MaxWindow {345		panic("window must be between 10s and 30d")346	}347	if basePrice < MinBasePrice || basePrice > MaxBasePrice {348		panic("base price must be between 0.001 and 1,000,000 GNOT")349	}350	if life == 0 { // ten windows of fighting, within the bounds351		life = 10 * window352		if life < MinLife {353			life = MinLife354		}355		if life > MaxLife {356			life = MaxLife357		}358	}359	if life < MinLife || life > MaxLife {360		panic("life must be between 1h and 30d")361	}362	if life < window {363		panic("life must be at least the window")364	}365	seed := ugnotSent()366	p := newPool(name, creator, window, basePrice, life, seed)367	chain.Emit("PoolCreated", "id", itoa(p.ID), "creator", creator.String(), "seed", itoa(seed))368	return p.ID369}370371func newPool(name string, creator address, window, basePrice, life, seed int64) *Pool {372	p := &Pool{373		ID: int64(len(pools)) + 1, Name: name, Creator: creator, Window: window, Life: life,374		BasePrice: basePrice, Seed: seed, Pot: seed, CreatedAt: time.Now(),375	}376	pools = append(pools, p)377	return p378}379380// Bid pays at least the current price and resets the clock. ref is the address381// that invited the bidder ("" for none; only the first bid ever sets it), flag382// a two-letter country to play under ("" keeps the last one; the flag is locked383// per pool at the first bid there), shot how much of the money sent is a shot384// at popping the bubble (0 for none): the rest must cover the price, and paying385// more than the price shortens the clock.386func Bid(cur realm, id int64, ref string, flag string, shot int64) {387	bidder := userCaller(cur)388	p := pool(id)389	sent := ugnotSent()390	if p.Cancelled {391		panic("pool was cancelled")392	}393	// a pool that closed (or popped) since the bidder looked: the money goes back394	if p.Over() {395		if sent > 0 {396			send(cur, bidder, sent)397			chain.Emit("Refund", "id", itoa(id), "to", bidder.String(), "ugnot", itoa(sent))398		}399		if p.Popped {400			return401		}402		panic("pool is closed")403	}404	if shot < 0 || shot > sent {405		panic("shot must be between 0 and the amount sent")406	}407	price := p.NextPrice()408	bid := sent - shot409	if bid < price {410		panic("send at least " + itoa(price) + "ugnot for the bid, got " + itoa(bid) + "ugnot")411	}412	// shots of earlier bids whose window has passed are settled first413	p.settleShots()414	pl := player(bidder)415	if f := cleanFlag(flag); f != "" && f != pl.Flag {416		if pl.Flag != "" {417			teamSize[pl.Flag]--418		}419		pl.Flag = f420		teamSize[f]++421	}422	if pl.Referrer == "" && ref != "" {423		r := address(ref)424		if r.IsValid() && r != bidder {425			pl.Referrer = r426			player(r).Recruits++427		}428	}429430	// where the bid goes431	div, refCut, creatorCut, royalty := bid*DivShare/100, bid*RefShare/100, bid*CreatorShare/100, bid*TreasuryShare/100432	toPot := bid - div - refCut - creatorCut - royalty // the dust of the four divisions stays in the pot433	if creatorCut > 0 {434		send(cur, p.Creator, creatorCut)435		p.CreatorPaid += creatorCut436	}437	if royalty > 0 { // the BUBBLE treasury's share, sent now like the creator's and the inviter's438		send(cur, treasuryAddr, royalty)439		p.TreasuryPaid += royalty440		treasuryPaid += royalty441	}442	if pl.Referrer != "" && refCut > 0 {443		send(cur, pl.Referrer, refCut)444		p.RefPaid += refCut445		player(pl.Referrer).RefEarned += refCut446	} else {447		toPot += refCut448	}449	divPaid := div - p.payDividends(cur, bidder, div)450	toPot += div - divPaid451	p.Pot += toPot452453	m := p.member(bidder, pl.Flag)454	if m.Flag == "" { // a flagless first bid does not lock "no flag": the first flag flown here does455		m.Flag = pl.Flag456	}457	// the shot, if there can be one: else its money goes straight back and the bid stands458	why := ""459	if shot > 0 {460		why = p.shotRefusal(bidder, shot)461	}462	m.Paid += sent463	pl.Bids++464	pl.Paid += sent465	if pl.Flag != "" {466		teamPaid[pl.Flag] += sent467	}468	// the odds, on the pool as it stands with this bid booked (the shooter's own paid-in weighs in the slide):469	// priced here once, and a shot that buys no chance at all is refused like the rest470	var take, bps int64471	if shot > 0 && why == "" {472		take = p.Take(bidder, p.Pot+shot-RevealTip) // the pot a pop would pay from: this bid's share in, the shot itself in, the tip out473		bps = ShotBps(shot-RevealTip, take)474		if bps == 0 {475			why = "too small for any chance at this pot"476		}477	}478	if why != "" {479		m.Paid -= shot480		pl.Paid -= shot481		if pl.Flag != "" {482			teamPaid[pl.Flag] -= shot483		}484		send(cur, bidder, shot)485		chain.Emit("ShotReturned", "id", itoa(id), "bidder", bidder.String(), "ugnot", itoa(shot), "why", why)486		sent -= shot487		shot = 0488	}489	p.Bids++490	if p.FirstBidAt.IsZero() {491		p.FirstBidAt = time.Now()492	}493	p.LastBidder = bidder494	p.LastBidAt = time.Now()495	p.Clock = ClockFor(p.Window, price, bid)496	p.History = append(p.History, Entry{N: p.Bids, Bidder: bidder, Flag: m.Flag, Price: bid, Shot: shot, Clock: p.Clock, Pot: p.Pot, At: p.LastBidAt})497	if len(p.History) > HistoryLen {498		p.History = p.History[len(p.History)-HistoryLen:]499	}500	chain.Emit("Bid", "id", itoa(id), "n", itoa(p.Bids), "bidder", bidder.String(), "paid", itoa(bid), "shot", itoa(shot), "pot", itoa(p.Pot), "div", itoa(divPaid), "treasury", itoa(royalty))501502	if shot > 0 {503		t := &Shot{N: int64(len(p.Shots)) + 1, Bidder: bidder, Paid: shot, Take: take, Bps: bps, CommitH: runtime.ChainHeight(), Hash: commits[head]}504		head++505		p.Shots = append(p.Shots, t)506		p.ShotEscrow += shot507		pl.Shots++508		chain.Emit("Shot", "id", itoa(id), "shot", itoa(t.N), "bidder", bidder.String(), "paid", itoa(shot), "take", itoa(take), "bps", itoa(bps), "commit", hex.EncodeToString([]byte(t.Hash)), "revealAt", itoa(t.CommitH+ShotDelay))509	}510}511512// shotRefusal is why a shot cannot be sold on this pool right now ("" when it513// can): the checks a bid runs before taking one, in the order the page shows.514// The odds themselves are checked by the caller, on the booked state.515func (p *Pool) shotRefusal(shooter address, shot int64) string {516	switch {517	case !shotsOn:518		return "shots are off"519	case keeper != "" && shooter == keeper:520		return "the keeper never shoots"521	case shot < MinShot:522		return "under the smallest shot, " + GNOT(MinShot)523	case head >= len(commits):524		return "no commitment free: the keeper is away"525	case keeperSeen.IsZero() || time.Now().Unix()-keeperSeen.Unix() > KeeperFresh:526		return "the keeper has not been seen for " + dur(KeeperFresh)527	case p.LiveBps() < LiveFloor:528		return "the winner's share has slid under a quarter"529	}530	return ""531}532533// SetShots turns shots off (or on again); only the deployer may.534func SetShots(cur realm, on bool) {535	if userCaller(cur) != admin {536		panic("only the deployer")537	}538	shotsOn = on539	chain.Emit("Shots", "on", jbool(on))540}541542// SetKeeper names the address that commits and heartbeats; only the deployer543// may. Every unused commitment is dropped with it: a rotated or compromised544// keeper's secrets never decide a shot.545func SetKeeper(cur realm, addr address) {546	if userCaller(cur) != admin {547		panic("only the deployer")548	}549	if !addr.IsValid() {550		panic("bad address")551	}552	keeper = addr553	commits = commits[:head]554	chain.Emit("Keeper", "addr", addr.String())555}556557func keeperCaller(cur realm) address {558	who := userCaller(cur)559	if who == "" || who != keeper {560		panic("only the keeper")561	}562	return who563}564565func keeperOrAdmin(cur realm) address {566	who := userCaller(cur)567	if who != admin && (who == "" || who != keeper) {568		panic("only the keeper or the deployer")569	}570	return who571}572573// Heartbeat is the keeper's sign of life: shots are sold only within574// KeeperFresh of the last one (a Commit counts too).575func Heartbeat(cur realm) {576	keeperCaller(cur)577	keeperSeen = time.Now()578}579580// Commit queues the hashes of secrets the keeper will reveal later, in order,581// as a comma-separated list of 64 hex characters each; only the keeper, whose582// box holds the secrets. A hash still in the queue (used or not) is refused: a583// repeated secret would be public after its first reveal (a safety net against584// the keeper repeating itself; compaction forgets the oldest). The queue holds585// at most MaxCommits unused; the used ones in front of it are compacted away586// past CommitCompact.587func Commit(cur realm, hashes string) {588	keeperCaller(cur)589	keeperSeen = time.Now()590	parts := strings.Split(hashes, ",")591	if len(parts) == 0 || len(parts) > CommitBatch {592		panic("1 to " + strconv.Itoa(CommitBatch) + " hashes")593	}594	if len(commits)-head+len(parts) > MaxCommits {595		panic("the queue holds " + strconv.Itoa(MaxCommits) + " unused commitments at most")596	}597	if head > CommitCompact {598		commits = append([]string(nil), commits[head:]...)599		head = 0600	}601	for _, part := range parts {602		b, err := hex.DecodeString(strings.TrimSpace(part))603		if err != nil || len(b) != 32 {604			panic("a hash is 64 hex characters")605		}606		h := string(b)607		for _, c := range commits { // a safety net against the keeper repeating itself, over what the queue still holds608			if c == h {609				panic("hash already committed: " + part)610			}611		}612		commits = append(commits, h)613	}614	chain.Emit("Commit", "n", itoa(int64(len(parts))), "free", itoa(int64(len(commits)-head)))615}616617// Retire drops the first n unused commitments: a keeper that lost the secrets618// behind them (the box rebuilt, the file gone) clears them so shots can go on.619// The deployer may too. It is not a sign of life.620func Retire(cur realm, n int64) {621	keeperOrAdmin(cur)622	if n <= 0 {623		panic("retire at least one")624	}625	if int(n) > len(commits)-head {626		n = int64(len(commits) - head)627	}628	commits = append(commits[:head], commits[head+int(n):]...)629	chain.Emit("Retire", "n", itoa(n), "free", itoa(int64(len(commits)-head)))630}631632// Reveal draws shots with the secrets behind their commitments: a comma-separated633// list of pool:shot:secretHex, any pools, in one transaction — the keeper sends634// every shot that is due in one call, so a run of shots on one block never635// outpaces it. Anyone may call it; the secret is the proof, and the caller is636// tipped RevealTip out of each shot revealed. Shots go in order: an earlier one637// still pending must come first (in the list, or before). An entry not yet due638// is skipped, one with a wrong secret or already resolved is skipped with an639// event, so a stale entry never voids the rest; a malformed one (no such pool640// or shot, a cancelled pool, not pool:shot:secret) aborts the whole call, which641// only the keeper's own bug could send. The reveal must land in the642// blocks CommitH+ShotDelay through CommitH+ShotDelay+ShotWindow; later, or on a643// pool that has closed, the shot is already void (settleShots runs first): into644// the pot as a miss. A hit pops the bubble: the pool closes now with the shooter645// as its winner, settled at Claim.646func Reveal(cur realm, reveals string) {647	who := userCaller(cur)648	h := runtime.ChainHeight()649	done := 0650	for _, entry := range strings.Split(reveals, ",") {651		f := strings.Split(strings.TrimSpace(entry), ":")652		if len(f) != 3 {653			panic("each entry is pool:shot:secret")654		}655		id, n := parseID(f[0]), parseNum(f[1])656		p := pool(id)657		if p.Cancelled {658			panic("pool was cancelled")659		}660		p.settleShots()661		if n < 1 || int(n) > len(p.Shots) {662			panic("no such shot")663		}664		t := p.Shots[n-1]665		if t.Resolved || (n > 1 && !p.Shots[n-2].Resolved) {666			chain.Emit("RevealSkipped", "id", itoa(id), "shot", itoa(n), "why", jif(t.Resolved, "resolved", "earlier shot pending"))667			continue668		}669		if h < t.CommitH+ShotDelay {670			continue // not due yet: the keeper sends a block early to be sure of the window671		}672		secret, err := hex.DecodeString(strings.TrimSpace(f[2]))673		sum := sha256.Sum256(secret)674		if err != nil || string(sum[:]) != t.Hash {675			chain.Emit("RevealSkipped", "id", itoa(id), "shot", itoa(n), "why", "wrong secret")676			continue677		}678		// (a shot past its window, or on a pool that closed, was voided by settleShots above and skipped as resolved)679		done++680		t.Resolved, t.DrawH, t.Revealer = true, h, who681		p.ShotEscrow -= t.Paid682		// the tip is the keeper's whoever sent the reveal: the secret sits in the mempool, and a proposer could683		// copy it into a reveal of its own; the seed does not care who reveals, so nothing else changes684		tip := RevealTip685		if tip > t.Paid {686			tip = t.Paid687		}688		if keeper != "" {689			credit(keeper, tip)690		} else {691			credit(who, tip)692		}693		p.Pot += t.Paid - tip694		if h > t.CommitH+ShotDelay { // revealed in the window but not at its first block: the honest keeper's tell, counted695			p.Late++696			late++697		}698		t.Won = shotHits(seedFor(id, t, secret, h), t.Bps)699		chain.Emit("Revealed", "id", itoa(id), "shot", itoa(n), "bidder", t.Bidder.String(), "hit", jbool(t.Won), "bps", itoa(t.Bps), "by", who.String())700		if !t.Won {701			p.Misses++702			continue703		}704		player(t.Bidder).Hits++705		p.Popped, p.PoppedAt, p.LastBidder = true, time.Now(), t.Bidder706		chain.Emit("Popped", "id", itoa(id), "by", t.Bidder.String(), "pot", itoa(p.Pot))707	}708	if done == 0 {709		panic("nothing revealed")710	}711}712713// Settle voids the shots at a pool that nobody revealed in time, or that its714// close overtook. Anyone may call it; every bid, reveal and claim on the pool715// does the same first.716func Settle(cur realm, id int64) {717	pool(id).settleShots()718}719720// settleShots voids, in order, every pending shot whose window has passed or721// whose pool is over: the shot's money goes into the pot and counts as a miss;722// nobody is tipped.723func (p *Pool) settleShots() {724	h := runtime.ChainHeight()725	over := p.Over()726	for p.Settled < len(p.Shots) && p.Shots[p.Settled].Resolved {727		p.Settled++728	}729	for _, t := range p.Shots[p.Settled:] {730		if t.Resolved || (h <= t.CommitH+ShotDelay+ShotWindow && !over) {731			continue732		}733		t.Resolved, t.Void, t.DrawH = true, true, h734		p.ShotEscrow -= t.Paid735		p.Pot += t.Paid736		p.Misses++737		p.Voided++738		voided++739		chain.Emit("Voided", "id", itoa(p.ID), "shot", itoa(t.N), "bidder", t.Bidder.String(), "why", jif(over, "closed", "unrevealed"))740	}741}742743func jif(c bool, a, b string) string {744	if c {745		return a746	}747	return b748}749750// seedFor is the draw's seed: the secret with the shot's own facts and the751// reveal block's height and time. Everything but the secret is public, and the752// secret is the keeper's until the reveal; the block's time is the validators'.753func seedFor(poolID int64, t *Shot, secret []byte, h int64) uint64 {754	var b []byte755	b = append(b, pkgPath...)756	b = binary.BigEndian.AppendUint64(b, uint64(poolID))757	b = binary.BigEndian.AppendUint64(b, uint64(t.N))758	b = append(b, t.Bidder.String()...)759	b = binary.BigEndian.AppendUint64(b, uint64(t.CommitH))760	b = append(b, secret...)761	b = binary.BigEndian.AppendUint64(b, uint64(h))762	b = binary.BigEndian.AppendUint64(b, uint64(time.Now().UnixNano()))763	sum := sha256.Sum256(b)764	return binary.BigEndian.Uint64(sum[:8])765}766767// shotHits is the draw: a uniform number in [0, 10000) under the chance.768func shotHits(seed uint64, bps int64) bool {769	return int64(seed%10000) < bps770}771772// payDividends credits div to the pool's earlier bidders, pro-rata to what773// each has paid in, skipping the bidder; whatever cannot be placed (no earlier774// bidders, rounding) is returned to go into the pot.775func (p *Pool) payDividends(cur realm, bidder address, div int64) int64 {776	var total int64777	for _, m := range p.Roster {778		if m.Addr != bidder {779			total += m.Paid780		}781	}782	if total == 0 || div == 0 {783		return div784	}785	var paid int64786	for _, m := range p.Roster {787		if m.Addr == bidder {788			continue789		}790		amt := mulDiv(div, m.Paid, total)791		if amt > 0 {792			credit(m.Addr, amt)793			m.Earned += amt794			player(m.Addr).DivEarned += amt795			paid += amt796		}797	}798	p.DivPaid += paid799	return div - paid800}801802// member finds or adds a bidder on the roster; a full roster drops its oldest.803// A new member's flag is the one given; once set it is locked for this pool.804func (p *Pool) member(a address, flag string) *Member {805	for _, m := range p.Roster {806		if m.Addr == a {807			return m808		}809	}810	if len(p.Roster) >= RosterMax {811		p.Roster = p.Roster[1:]812	}813	m := &Member{Addr: a, Flag: flag}814	p.Roster = append(p.Roster, m)815	return m816}817818// Claim settles a finished pool: everything is credited, and Withdraw sends819// it. TeamShare of the pot goes to the OTHER roster members flying the820// winner's flag, pro-rata by paid-in — or, when nobody else flew it, to all821// the other roster members. Of the rest, the live part (LiveBps) is the822// winner's and the shared part is split among the whole roster pro-rata by823// paid-in. A pool with a single bidder credits them everything. Rounding goes824// to the winner. Anyone may call it.825func Claim(cur realm, id int64) {826	p := pool(id)827	if p.Cancelled {828		panic("pool was cancelled")829	}830	p.settleShots()831	if !p.Over() {832		panic("clock still running")833	}834	if p.Paid {835		panic("already paid out")836	}837	p.Paid = true838	winner := p.LastBidder839	flag := ""840	if m := p.find(winner); m != nil {841		flag = m.Flag842	}843	p.WinnerFlag = flag844	toWinner, _ := p.payout(winner, p.Pot, true)845	if toWinner > 0 {846		credit(winner, toWinner)847		player(winner).Won += toWinner848	}849	p.WinnerPaid = toWinner850	if flag != "" {851		teamWon[flag] += p.Pot852	}853	chain.Emit("Paid", "id", itoa(id), "winner", winner.String(), "pot", itoa(p.Pot), "winnerPaid", itoa(toWinner), "team", itoa(p.TeamPaid), "shared", itoa(p.SharedPaid), "liveBps", itoa(p.LiveBps()))854}855856// payout is the close's arithmetic for a winner and a pot: TeamShare to the857// other roster members under the winner's flag (or, when nobody else flew it,858// to all the others), then the shared part of the rest — what the live share859// has slid away from — to the whole roster pro-rata by paid-in; the winner860// keeps the rest and the rounding. With pay it credits and books the shares;861// dry, it only says what the winner would get and what the team would (Take862// prices shots with both).863func (p *Pool) payout(winner address, pot int64, pay bool) (toWinner, teamCut int64) {864	flag := ""865	if m := p.find(winner); m != nil {866		flag = m.Flag867	}868	var team int64869	for _, m := range p.Roster {870		if m.Addr != winner && m.Flag == flag && flag != "" {871			team += m.Paid872		}873	}874	teamFlag := flag875	if team == 0 {876		teamFlag = "" // nobody else flew it: every other bidder is the team877		for _, m := range p.Roster {878			if m.Addr != winner {879				team += m.Paid880			}881		}882	}883	toWinner = pot884	if team == 0 {885		return toWinner, 0 // alone on the roster: everything886	}887	cut := pot * TeamShare / 100888	for _, m := range p.Roster {889		if m.Addr == winner || (teamFlag != "" && m.Flag != teamFlag) {890			continue891		}892		amt := mulDiv(cut, m.Paid, team)893		if amt > 0 {894			toWinner -= amt895			teamCut += amt896			if pay {897				credit(m.Addr, amt)898				player(m.Addr).Won += amt899				p.TeamPaid += amt900			}901		}902	}903	// the rest slides: the live part stays the winner's, the shared part is everyone's by paid-in904	rest := pot - cut905	shared := rest - mulDiv(rest, p.LiveBps(), 10000)906	if shared > 0 {907		var total int64908		for _, m := range p.Roster {909			total += m.Paid910		}911		for _, m := range p.Roster {912			amt := mulDiv(shared, m.Paid, total)913			if amt > 0 && m.Addr != winner {914				toWinner -= amt915				if pay {916					credit(m.Addr, amt)917					player(m.Addr).Won += amt918					p.SharedPaid += amt919				}920			}921		}922	}923	return toWinner, teamCut924}925926// Cancel lets the creator take the seed back from a pool nobody has bid on.927func Cancel(cur realm, id int64) {928	caller := userCaller(cur)929	p := pool(id)930	if p.Creator != caller {931		panic("only the creator can cancel")932	}933	if p.Bids > 0 {934		panic("pool already has bids")935	}936	if p.Cancelled {937		panic("already cancelled")938	}939	p.Cancelled = true940	p.Paid = true941	if p.Pot > 0 {942		send(cur, caller, p.Pot)943	}944	chain.Emit("Cancelled", "id", itoa(id))945}946947func (p *Pool) find(a address) *Member {948	for _, m := range p.Roster {949		if m.Addr == a {950			return m951		}952	}953	return nil954}955956func player(a address) *Player {957	pl := players[a]958	if pl == nil {959		pl = &Player{}960		players[a] = pl961	}962	return pl963}964965func send(cur realm, to address, ugnot int64) {966	banker.NewBanker(banker.BankerTypeRealmSend, cur).SendCoins(realmAddr, to, chain.Coins{{"ugnot", ugnot}})967}968969// credit books ugnot to an address; Withdraw pays it out.970func credit(to address, ugnot int64) {971	player(to).Owed += ugnot972}973974// Withdraw sends the caller everything credited to them: dividends, team975// shares, close splits, slices and won pots.976func Withdraw(cur realm) int64 {977	who := userCaller(cur)978	pl := player(who)979	amt := pl.Owed980	if amt <= 0 {981		panic("nothing to withdraw")982	}983	pl.Owed = 0984	pl.Withdrawn += amt985	send(cur, who, amt)986	chain.Emit("Withdrawn", "to", who.String(), "ugnot", itoa(amt))987	return amt988}989990// Owed is what an address could withdraw right now.991func Owed(a address) int64 { return player(a).Owed }992993func pool(id int64) *Pool {994	if id < 1 || id > int64(len(pools)) {995		panic("no such pool")996	}997	return pools[id-1]998}9991000// userCaller is the signer of the transaction, refusing calls relayed through1001// another realm so nobody can bid on someone else's behalf, and so no realm can1002// pay for a shot and revert on a miss.1003func userCaller(cur realm) address {1004	prev := cur.Previous()1005	if !prev.IsUserCall() {1006		panic("must be a direct user call")1007	}1008	return prev.Address()1009}10101011func ugnotSent() int64 {1012	sent := unsafe.OriginSend()1013	for _, c := range sent {1014		if c.Denom != "ugnot" {1015			panic("only ugnot is accepted")1016		}1017	}1018	return sent.AmountOf("ugnot")1019}10201021func cleanName(s string) string {1022	s = strings.TrimSpace(s)1023	if s == "" || len(s) > MaxNameLen {1024		panic("name must be 1-40 characters")1025	}1026	for _, c := range s {1027		if c < 0x20 || c == 0x7f {1028			panic("name has control characters")1029		}1030	}1031	return s1032}10331034// cleanFlag accepts a two-letter country code, upper-cased; anything else is "".1035func cleanFlag(s string) string {1036	s = strings.ToUpper(strings.TrimSpace(s))1037	if len(s) != 2 || s[0] < 'A' || s[0] > 'Z' || s[1] < 'A' || s[1] > 'Z' {1038		return ""1039	}1040	return s1041}10421043func itoa(n int64) string { return strconv.FormatInt(n, 10) }10441045func parseID(s string) int64 {1046	n, err := strconv.ParseInt(s, 10, 64)1047	if err != nil {1048		panic("bad pool id")1049	}1050	return n1051}10521053func parseNum(s string) int64 {1054	n, err := strconv.ParseInt(s, 10, 64)1055	if err != nil {1056		panic("bad number")1057	}1058	return n1059}10601061// GNOT formats ugnot as GNOT with the trailing zeros trimmed.1062func GNOT(ugnot int64) string {1063	whole, frac := ugnot/1_000_000, ugnot%1_000_0001064	if frac == 0 {1065		return itoa(whole) + " GNOT"1066	}1067	f := strconv.FormatInt(1_000_000+frac, 10)[1:]1068	return itoa(whole) + "." + strings.TrimRight(f, "0") + " GNOT"1069}10701071func short(a address) string {1072	s := a.String()1073	if len(s) < 12 {1074		return s1075	}1076	return s[:8] + "…" + s[len(s)-4:]1077}10781079func dur(sec int64) string {1080	if sec <= 0 {1081		return "0s"1082	}1083	d, h, m, s := sec/86400, sec%86400/3600, sec%3600/60, sec%601084	out := ""1085	if d > 0 {1086		out += itoa(d) + "d "1087	}1088	if d > 0 || h > 0 {1089		out += itoa(h) + "h "1090	}1091	if d > 0 || h > 0 || m > 0 {1092		out += itoa(m) + "m "1093	}1094	return out + itoa(s) + "s"1095}10961097// --- rendering ---------------------------------------------------------------10981099// Render serves gnoweb ("" and "<id>") and the page ("json", "json/<id>",1100// "me/<address>", "teams").1101func Render(path string) string {1102	path = strings.Trim(path, "/")1103	switch {1104	case path == "json":1105		return jsonAll()1106	case strings.HasPrefix(path, "json/"):1107		return pool(parseID(path[5:])).json(true)1108	case strings.HasPrefix(path, "me/"):1109		return jsonMe(address(path[3:]))1110	case path == "teams":1111		return jsonTeams()1112	case path == "commits":1113		return jsonCommits()1114	case path == "":1115		return markdownAll()1116	default:1117		return pool(parseID(path)).markdown()1118	}1119}11201121func unix(t time.Time) string {1122	if t.IsZero() {1123		return "0"1124	}1125	return itoa(t.Unix())1126}11271128func jbool(b bool) string {1129	if b {1130		return "true"1131	}1132	return "false"1133}11341135func (p *Pool) json(detail bool) string {1136	var b strings.Builder1137	b.WriteString("{\"id\":" + itoa(p.ID))1138	b.WriteString(",\"name\":" + strconv.Quote(p.Name))1139	b.WriteString(",\"creator\":\"" + p.Creator.String() + "\"")1140	b.WriteString(",\"window\":" + itoa(p.Window))1141	b.WriteString(",\"life\":" + itoa(p.Life))1142	b.WriteString(",\"basePrice\":" + itoa(p.BasePrice))1143	b.WriteString(",\"seed\":" + itoa(p.Seed))1144	b.WriteString(",\"pot\":" + itoa(p.Pot))1145	b.WriteString(",\"bids\":" + itoa(p.Bids))1146	b.WriteString(",\"nextPrice\":" + itoa(p.NextPrice()))1147	b.WriteString(",\"lastBidder\":\"" + p.LastBidder.String() + "\"")1148	b.WriteString(",\"lastBidAt\":" + unix(p.LastBidAt))1149	b.WriteString(",\"firstBidAt\":" + unix(p.FirstBidAt))1150	b.WriteString(",\"deadline\":" + unix(p.Deadline()))1151	b.WriteString(",\"lastDay\":" + unix(p.LastDay()))1152	b.WriteString(",\"liveBps\":" + itoa(p.LiveBps()))1153	b.WriteString(",\"clock\":" + itoa(p.Clock))1154	b.WriteString(",\"createdAt\":" + unix(p.CreatedAt))1155	b.WriteString(",\"over\":" + jbool(p.Over()))1156	b.WriteString(",\"popped\":" + jbool(p.Popped))1157	b.WriteString(",\"paid\":" + jbool(p.Paid))1158	b.WriteString(",\"cancelled\":" + jbool(p.Cancelled))1159	b.WriteString(",\"bidders\":" + itoa(int64(len(p.Roster))))1160	b.WriteString(",\"divPaid\":" + itoa(p.DivPaid))1161	b.WriteString(",\"refPaid\":" + itoa(p.RefPaid))1162	b.WriteString(",\"creatorPaid\":" + itoa(p.CreatorPaid))1163	b.WriteString(",\"treasuryPaid\":" + itoa(p.TreasuryPaid))1164	b.WriteString(",\"shotPaid\":" + itoa(p.ShotPaid))1165	b.WriteString(",\"teamPaid\":" + itoa(p.TeamPaid))1166	b.WriteString(",\"sharedPaid\":" + itoa(p.SharedPaid))1167	b.WriteString(",\"winnerPaid\":" + itoa(p.WinnerPaid))1168	pending := int64(0)1169	for _, t := range p.Shots {1170		if !t.Resolved {1171			pending++1172		}1173	}1174	b.WriteString(",\"shots\":" + itoa(int64(len(p.Shots))) + ",\"misses\":" + itoa(p.Misses) + ",\"voided\":" + itoa(p.Voided) + ",\"late\":" + itoa(p.Late) + ",\"pending\":" + itoa(pending) + ",\"escrow\":" + itoa(p.ShotEscrow))1175	flag := p.WinnerFlag1176	if m := p.find(p.LastBidder); m != nil && flag == "" {1177		flag = m.Flag1178	}1179	b.WriteString(",\"flag\":\"" + flag + "\"")1180	// what each flag has paid into this pool1181	b.WriteString(",\"teams\":{")1182	seen := map[string]int64{}1183	order := []string{}1184	for _, m := range p.Roster {1185		if m.Flag == "" {1186			continue1187		}1188		if _, ok := seen[m.Flag]; !ok {1189			order = append(order, m.Flag)1190		}1191		seen[m.Flag] += m.Paid1192	}1193	for i, f := range order {1194		if i > 0 {1195			b.WriteString(",")1196		}1197		b.WriteString("\"" + f + "\":" + itoa(seen[f]))1198	}1199	b.WriteString("}")1200	if detail {1201		b.WriteString(",\"history\":[")1202		for i := len(p.History) - 1; i >= 0; i-- { // newest first1203			h := p.History[i]1204			if i < len(p.History)-1 {1205				b.WriteString(",")1206			}1207			b.WriteString("{\"n\":" + itoa(h.N) + ",\"bidder\":\"" + h.Bidder.String() + "\",\"flag\":\"" + h.Flag + "\",\"price\":" + itoa(h.Price) + ",\"shot\":" + itoa(h.Shot) + ",\"clock\":" + itoa(h.Clock) + ",\"pot\":" + itoa(h.Pot) + ",\"at\":" + unix(h.At) + "}")1208		}1209		b.WriteString("],\"roster\":[")1210		for i, m := range p.Roster {1211			if i > 0 {1212				b.WriteString(",")1213			}1214			b.WriteString("{\"addr\":\"" + m.Addr.String() + "\",\"flag\":\"" + m.Flag + "\",\"paid\":" + itoa(m.Paid) + ",\"earned\":" + itoa(m.Earned) + "}")1215		}1216		b.WriteString("],\"shotlog\":[")1217		for i := len(p.Shots) - 1; i >= 0; i-- { // newest first1218			t := p.Shots[i]1219			if i < len(p.Shots)-1 {1220				b.WriteString(",")1221			}1222			b.WriteString("{\"n\":" + itoa(t.N) + ",\"bidder\":\"" + t.Bidder.String() + "\",\"paid\":" + itoa(t.Paid) + ",\"take\":" + itoa(t.Take) + ",\"bps\":" + itoa(t.Bps) + ",\"commitH\":" + itoa(t.CommitH) + ",\"commit\":\"" + hex.EncodeToString([]byte(t.Hash)) + "\",\"revealAt\":" + itoa(t.CommitH+ShotDelay) + ",\"revealBy\":" + itoa(t.CommitH+ShotDelay+ShotWindow) + ",\"resolved\":" + jbool(t.Resolved) + ",\"hit\":" + jbool(t.Won) + ",\"void\":" + jbool(t.Void) + ",\"drawH\":" + itoa(t.DrawH) + "}")1223		}1224		b.WriteString("]")1225	}1226	b.WriteString("}")1227	return b.String()1228}12291230// jsonCommits lists the unused commitments in order, hex, so a keeper that1231// starts can tell which of them it holds the secrets for and Retire the rest.1232func jsonCommits() string {1233	var b strings.Builder1234	b.WriteString("{\"height\":" + itoa(runtime.ChainHeight()) + ",\"commits\":[")1235	for i := head; i < len(commits); i++ {1236		if i > head {1237			b.WriteString(",")1238		}1239		b.WriteString("\"" + hex.EncodeToString([]byte(commits[i])) + "\"")1240	}1241	b.WriteString("]}")1242	return b.String()1243}12441245// commitHead is the next commitment a shot would take, hex, "" when none is free.1246func commitHead() string {1247	if head >= len(commits) {1248		return ""1249	}1250	return hex.EncodeToString([]byte(commits[head]))1251}12521253func jsonAll() string {1254	var b strings.Builder1255	b.WriteString("{\"now\":" + itoa(time.Now().Unix()) + ",\"height\":" + itoa(runtime.ChainHeight()) + ",\"realm\":\"" + pkgPath + "\"")1256	b.WriteString(",\"split\":{\"pot\":" + itoa(PotShare) + ",\"div\":" + itoa(DivShare) + ",\"ref\":" + itoa(RefShare) + ",\"creator\":" + itoa(CreatorShare) + ",\"treasury\":" + itoa(TreasuryShare) + ",\"team\":" + itoa(TeamShare) + ",\"roster\":" + itoa(int64(RosterMax)) +1257		",\"shotMaxBps\":" + itoa(ShotMaxBps) + ",\"shotFair\":" + itoa(ShotFair) + ",\"shotDelay\":" + itoa(ShotDelay) + ",\"shotWindow\":" + itoa(ShotWindow) + ",\"minClock\":" + itoa(MinClock) +1258		",\"minShot\":" + itoa(MinShot) + ",\"revealTip\":" + itoa(RevealTip) + ",\"keeperFresh\":" + itoa(KeeperFresh) + ",\"liveFloor\":" + itoa(LiveFloor) + "}")1259	b.WriteString(",\"shotsOn\":" + jbool(shotsOn))1260	b.WriteString(",\"treasury\":\"" + treasuryAddr.String() + "\",\"treasuryPaid\":" + itoa(treasuryPaid))1261	b.WriteString(",\"keeper\":\"" + keeper.String() + "\",\"keeperSeen\":" + unix(keeperSeen) + ",\"commitsFree\":" + itoa(int64(len(commits)-head)) + ",\"commitHead\":\"" + commitHead() + "\",\"voided\":" + itoa(voided) + ",\"late\":" + itoa(late))1262	b.WriteString(",\"pools\":[")1263	for i, p := range pools {1264		if i > 0 {1265			b.WriteString(",")1266		}1267		b.WriteString(p.json(false))1268	}1269	b.WriteString("],\"teams\":" + jsonTeams() + "}")1270	return b.String()1271}12721273// jsonTeams is the country leaderboard: paid in, won, and players per flag.1274func jsonTeams() string {1275	var b strings.Builder1276	b.WriteString("{")1277	i := 01278	for f, paid := range teamPaid {1279		if i > 0 {1280			b.WriteString(",")1281		}1282		i++1283		b.WriteString("\"" + f + "\":{\"paid\":" + itoa(paid) + ",\"won\":" + itoa(teamWon[f]) + ",\"players\":" + itoa(teamSize[f]) + "}")1284	}1285	b.WriteString("}")1286	return b.String()1287}12881289// jsonMe is what the page shows a connected wallet about itself.1290func jsonMe(a address) string {1291	pl := players[a]1292	if pl == nil {1293		pl = &Player{}1294	}1295	return "{\"addr\":\"" + a.String() + "\",\"referrer\":\"" + pl.Referrer.String() + "\",\"recruits\":" + itoa(pl.Recruits) +1296		",\"flag\":\"" + pl.Flag + "\",\"bids\":" + itoa(pl.Bids) + ",\"paid\":" + itoa(pl.Paid) +1297		",\"divEarned\":" + itoa(pl.DivEarned) + ",\"refEarned\":" + itoa(pl.RefEarned) + ",\"won\":" + itoa(pl.Won) +1298		",\"shots\":" + itoa(pl.Shots) + ",\"hits\":" + itoa(pl.Hits) + ",\"owed\":" + itoa(pl.Owed) + ",\"withdrawn\":" + itoa(pl.Withdrawn) + "}"1299}13001301func (p *Pool) status() string {1302	switch {1303	case p.Cancelled:1304		return "cancelled"1305	case p.Over():1306		s := "won by " + short(p.LastBidder)1307		if p.Popped {1308			s = "popped by " + short(p.LastBidder)1309		}1310		if !p.Paid {1311			s += " (unclaimed)"1312		}1313		return s1314	case p.Bids == 0:1315		return "no bids yet · " + dur(p.Window) + " window · next " + GNOT(p.NextPrice())1316	default:1317		left := p.Deadline().Unix() - time.Now().Unix()1318		s := dur(left) + " left"1319		if p.Clock < p.Window {1320			s += " (⚡ " + dur(p.Clock) + " clock)"1321		}1322		return s + " · " + short(p.LastBidder) + " on top · next " + GNOT(p.NextPrice()) + " · winner's share " + itoa(p.LiveBps()/100) + "%"1323	}1324}13251326func markdownAll() string {1327	var b strings.Builder1328	b.WriteString("# Bubble Rumble v5\n\n")1329	b.WriteString("Last bid standing takes the pot. Of every bid, 50% goes into the pot, 30% is paid at once to the pool's earlier bidders, 10% to whoever invited the bidder, 5% to the pool's creator and 5% to the BUBBLE treasury (spent only by a vote of the BUBBLE holders). ")1330	b.WriteString("Earnings are credited and withdrawn with Withdraw. At the close " + itoa(TeamShare) + "% of the pot goes to the other bidders who flew the winner's flag. Every pool has a last day: as it nears, the winner's own share slides toward a split of the pot among all its bidders. A bid may carry a shot at the bubble: a chance of at most " + itoa(ShotMaxBps/100) + "% to pop it and take the pot, drawn by the keeper's commit-reveal a few blocks later (the keeper never bids; a shot it fails to reveal in time is a miss); every miss is counted on the bubble.\n\n")1331	b.WriteString("Play at [bubblerumble.net](https://bubblerumble.net).\n\n## Pools\n\n")1332	if len(pools) == 0 {1333		b.WriteString("_none yet_\n")1334	}1335	for _, p := range pools {1336		b.WriteString("- [#" + itoa(p.ID) + " " + p.Name + "](/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble5:" + itoa(p.ID) + ") · " + GNOT(p.Pot) + " · " + p.status() + "\n")1337	}1338	return b.String()1339}13401341func (p *Pool) markdown() string {1342	var b strings.Builder1343	b.WriteString("# " + p.Name + "\n\n")1344	b.WriteString("- pot: **" + GNOT(p.Pot) + "**\n- status: " + p.status() + "\n- window: " + dur(p.Window) + " · life: " + dur(p.Life) + "\n- base price: " + GNOT(p.BasePrice) + " · next bid: " + GNOT(p.NextPrice()) + "\n- bids: " + itoa(p.Bids) + " · creator: " + short(p.Creator) + "\n")1345	if !p.LastDay().IsZero() {1346		b.WriteString("- last day: " + p.LastDay().UTC().Format("2006-01-02 15:04 UTC") + " · winner's share now " + itoa(p.LiveBps()/100) + "%\n")1347	}1348	if len(p.Shots) > 0 {1349		b.WriteString("- shots: " + itoa(int64(len(p.Shots))) + " · misses: " + itoa(p.Misses) + " · unrevealed: " + itoa(p.Voided) + "\n")1350	}1351	b.WriteString("\n## Bids\n\n")1352	if len(p.History) == 0 {1353		b.WriteString("_none yet_\n")1354	}1355	for i := len(p.History) - 1; i >= 0; i-- {1356		h := p.History[i]1357		line := "- #" + itoa(h.N) + " " + short(h.Bidder)1358		if h.Flag != "" {1359			line += " (" + h.Flag + ")"1360		}1361		line += " paid " + GNOT(h.Price)1362		if h.Shot > 0 {1363			line += " + a " + GNOT(h.Shot) + " shot"1364		}1365		b.WriteString(line + " · pot " + GNOT(h.Pot) + "\n")1366	}1367	return b.String()1368}1369

Functions

  • Bid(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, id int64, ref string, flag string, shot int64)

  • Cancel(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, id int64)

  • Claim(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, id int64)

  • ClockFor(window int64, price int64, sent int64) int64

  • Commit(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, hashes string)

  • CreatePool(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, name string, window int64, basePrice int64, life int64) int64

  • GNOT(ugnot int64) string

  • Heartbeat(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string})

  • Owed(a string) int64

  • Price(base int64, n int64) int64

  • Render(path string) string

  • Retire(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, n int64)

  • Reveal(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, reveals string)

  • SetKeeper(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, addr string)

  • SetShots(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, on bool)

  • Settle(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, id int64)

  • ShotBps(shot int64, take int64) int64

  • TreasuryAddr() string

  • TreasuryPaid() int64

  • Withdraw(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}) int64

Signatures reconstructed verbatim from vm/qfuncs — interface params keep their inline definitions.

Rendered

RenderedRawgnoweb ↗

vm/qrender output, sanitized (docs/render-security.md) and displayed in an empty-sandbox iframe — scripts, forms and popups cannot run. Links stay inert in-preview; right-click to open.