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gnowebarchive RPC

gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble6

Realm
Open in gnoweb ↗

Overview

Kind
Realm (renderable)
Name
bubblerumble6
Namespace
g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr
Files
2 (gnomod.toml)
Exported functions
20
Module
gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble6
gno
0.9

Files (2)

  • gnomod.tomltoml
  • bubblerumble6.gnogno
bubblerumble6.gnogno
1// Package bubblerumble6 is the sixth Bubble Rumble realm: v5's game without the2// last day (jae, 2026-10-01: "pools shouldn't expire… at all") — a pool lives3// as long as it is booped, as in v3 and v4, and the last booper takes the pot's4// rest whole. v5's one new slice stays. Of every bid 50% goes to the pot, 30% is credited at once to the5// pool's earlier bidders pro-rata to what they paid in, 10% to whoever invited the6// bidder, 5% to the pool's creator — and 5% to the BUBBLE treasury: the token7// realm's own sub-realm (bubbletreasury), which nothing moves but a decided vote8// of the BUBBLE holders. The five percent comes out of the pot's share alone; the9// dividends, the inviter's and the creator's slices are v4's. Seeds (a creator's10// own money into a new pool) and shots pay no royalty: a seed is a gift to the11// players, and a shot's losing side already feeds the pot. Every pool has a flag12// war at the close, credited earnings and Withdraw, a clock that can13// be bought down but never under MinClock, and the shot that can win the pot:14//15//   - A shot is still extra money on a bid, a chance to pop the bubble at once.16//     The chance is 0.8 × shot / take, at most 1% a shot, where the take is what17//     a pop would pay the shooter right now: the whole pot, the team's 35% counted. So the18//     pot keeps a fifth of every shot's fair value, and a hit pops the bubble: the pool19//     closes with the shooter as its winner and Claim pays it as any pop.20//   - The draw's randomness is a commit-reveal by the keeper — the operator's own21//     box, which also settles pools on time. The keeper publishes sha256 hashes of22//     secrets ahead of time (Commit); a bid with a shot takes the next unused one;23//     the shot is drawn when someone (the keeper, or anyone) reveals that secret24//     (Reveal) in the blocks ShotDelay to ShotDelay+ShotWindow after the bid. The25//     seed is the secret with the shot's own facts and the reveal block's height26//     and time. Nobody without the secret can grind it: not the shooter, not a27//     validator. The secret's holder knows the two candidate block times a block28//     ahead and may pick which of the window's three blocks to reveal in — three29//     rolls, at most 2.4× fair on a 1% shot — which is why the keeper key never30//     bids or shoots, and its operator never shoots. (The site's own keep-alive boops come from another key and31//     pay the royalty like any boop; for the operator, who votes the treasury,32//     that slice is a wash — said here so nobody has to work it out.)33//   - A shot not revealed in its window, or on a pool that closed first, is void:34//     it goes into the pot and counts as a miss, as in v3. Nothing is refunded, so35//     withholding a reveal never pays whoever withholds it. What remains is that a36//     keeper who leads a pot could withhold a stranger's hit and let the money fall37//     into the pot it leads: refused shots are counted on the pool for all to see,38//     and so are reveals that came in the window's later blocks (the honest keeper39//     always reveals at the first), so a keeper choosing its block would show.40//   - Shots are sold only while the keeper is alive: a shot needs a free commitment41//     and a sign of life (Commit or Heartbeat) within KeeperFresh. Otherwise the bid42//     stands and the shot's money goes straight back in the same transaction.43//   - Shots are refused under MinShot. RevealTip is taken44//     from every shot and credited to the keeper whoever sends the reveal (the45//     secret sits in the mempool, and a proposer could copy it), so the keeper46//     pays for itself. The keeper's own shots are refused outright.47//   - Reveals go in shot order, so among two pending shots nobody chooses which pops.48//49// Residuals, stated plainly: the secret holder's three rolls; the keeper-defender50// veto above; a proposer who reads the keeper's reveal in the mempool holds the51// secret too, and proposing the window's blocks could drop the reveal for a roll52// it does not like or leave it out altogether (a void), which Late and Voided53// show; keeper and validator together could grind. SetShots is the switch if any54// of it is seen. SetKeeper drops every unused commitment.55package bubblerumble65657import (58	"chain"59	"chain/banker"60	"chain/runtime"61	"chain/runtime/unsafe"62	"crypto/sha256"63	"encoding/binary"64	"encoding/hex"65	"math"66	"math/bits"67	"strconv"68	"strings"69	"time"70)7172const (73	MinWindow    int64 = 10                // seconds74	MaxWindow    int64 = 30 * 24 * 3600    // 30 days75	MinBasePrice int64 = 1_000             // ugnot, 0.001 GNOT76	MaxBasePrice int64 = 1_000_000_000_000 // ugnot, 1,000,000 GNOT77	MaxNameLen         = 4078	HistoryLen         = 50  // bids kept per pool for the feed79	RosterMax          = 100 // distinct bidders a pool pays dividends, team shares and the close split to80	MaxBoost     int64 = 10  // the shortest clock a bid can buy is window/MaxBoost...81	MinClock     int64 = 300 // ...and never under five minutes: people must be able to answer8283	// where every bid goes, in percent84	PotShare      int64 = 5085	DivShare      int64 = 30 // to earlier bidders of the pool, pro-rata by weight86	RefShare      int64 = 10 // to the bidder's inviter87	CreatorShare  int64 = 588	TreasuryShare int64 = 5 // to the BUBBLE treasury: the token realm's sub-realm, spent only by the holders' vote89	// of the pot at the close, to the other bidders under the winner's flag90	TeamShare int64 = 359192	ShotMaxBps    int64 = 100     // 1% a shot, whatever is paid93	ShotFair      int64 = 8000    // chance in bps = ShotFair × shot / take (0.8 of fair odds)94	ShotDelay     int64 = 3       // blocks after the shot was paid for before it can be revealed...95	ShotWindow    int64 = 2       // ...and how many more blocks it may still be revealed in: three blocks, as v3 drew; three rolls at most for the secret's holder96	MinShot       int64 = 100_000 // ugnot: no shot under 0.1 GNOT, so dust cannot make reveals cost more than they tip97	RevealTip     int64 = 20_000  // ugnot: off every shot, to whoever reveals it98	KeeperFresh   int64 = 300     // seconds: shots are sold only this soon after the keeper's last sign of life (it heartbeats every two minutes)99	MaxCommits          = 500     // unused commitments the queue holds at most100	CommitBatch         = 100     // hashes one Commit may bring101	CommitCompact       = 200     // used commitments kept before the queue is compacted102)103104// admin is the site's cold key (jae's rule of 2026-09-27: every realm hands its105// ownership to it; the deployer, the hotkey, keeps nothing): the only address that106// may turn shots off or name another keeper.107const admin = address("g1ecsuj0q572jr0dhu29q9njtnmw03hyu7tyyvv6")108109// pkgPath must match gnomod.toml: the realm's own address derives from it.110const pkgPath = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble6"111112// The BUBBLE treasury is the token realm's sub-realm for its `treasury:spend` kind (the realm bubbletreasury113// publishes the kind and says the same address): a distinct address the token's governor alone can spend from,114// after a vote of the holders. Derived here from the two paths, as the chain derives it.115const (116	bubblePath      = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubble"117	treasurySubpath = "treasury-spend"118)119120type Entry struct {121	N      int64122	Bidder address123	Flag   string124	Price  int64 // what was paid for the bid itself; at least the price at the time125	Shot   int64 // extra paid for a chance to pop the bubble126	Clock  int64 // seconds this bid had to stand127	Pot    int64 // pot right after this bid128	At     time.Time129}130131// Member is a distinct bidder of a pool: dividends, team shares and the close132// split go to the roster. The flag is the one flown at the first bid here.133type Member struct {134	Addr   address135	Flag   string136	Paid   int64 // gross paid into this pool (bids and shots)137	Earned int64 // dividends received from this pool138}139140// Shot is a shot at the bubble waiting to be revealed, or resolved.141type Shot struct {142	N        int64 // 1-based within the pool143	Bidder   address144	Paid     int64  // ugnot paid for it (the tip comes out of this at the reveal)145	Take     int64  // what a pop would have paid the shooter when the odds were set146	Bps      int64  // chance, in basis points147	CommitH  int64  // block height when paid; revealable at CommitH+ShotDelay and the ShotWindow blocks after148	Hash     string // the commitment it took: sha256 of the secret that decides it, 32 raw bytes149	Resolved bool150	Won      bool151	Void     bool // not revealed in its window, or the pool closed first: a miss152	DrawH    int64153	Revealer address154}155156type Pool struct {157	ID           int64158	Name         string159	Creator      address160	Window       int64 // seconds the last bid must stand to win161	BasePrice    int64 // ugnot; the Nth bid costs BasePrice·√N162	Seed         int64163	Pot          int64164	Bids         int64165	LastBidder   address166	LastBidAt    time.Time167	FirstBidAt   time.Time168	Clock        int64 // seconds the current top bid has to stand169	CreatedAt    time.Time170	Paid         bool // the pot went out, or the seed back to the creator171	Cancelled    bool172	Popped       bool // a shot ended it173	PoppedAt     time.Time174	DivPaid      int64 // dividends paid out of this pool so far175	RefPaid      int64176	CreatorPaid  int64177	TreasuryPaid int64 // the BUBBLE treasury's 5% of this pool's bids178	ShotPaid     int64 // slices paid to hits while the pool went on179	Misses       int64 // shots resolved and lost, voids included: the scars on the bubble180	Voided       int64 // of those, the shots nobody revealed in time181	Late         int64 // shots revealed in their window but not at its first block: a keeper choosing its block would show here182	ShotEscrow   int64 // shots paid for and not yet resolved: in the pot once they are183	WinnerFlag   string184	TeamPaid     int64 // what the winner's team received at the close185	SharedPaid   int64 // the pro-rata part of the close186	WinnerPaid   int64187	History      []Entry188	Roster       []*Member189	Shots        []*Shot190	Settled      int // shots before this index are all resolved (they resolve strictly in order): where settleShots starts191}192193// Player is what the realm remembers about an address across pools.194type Player struct {195	Referrer  address // set by the first bid, permanent196	Recruits  int64197	Flag      string198	Bids      int64199	Paid      int64200	DivEarned int64201	RefEarned int64202	Won       int64 // pots, team shares, close splits and shot slices received203	Shots     int64204	Hits      int64205	Owed      int64 // credited and not yet withdrawn206	Withdrawn int64207}208209var (210	shotsOn      = true211	keeper       address = address("g18dd5mstjqlcg9ngqpg26azeya6wqg7upd9t8xa") // who commits and heartbeats: the box's own key from the first block, so no admin call follows the deploy (SetKeeper may change it); the admin may too212	keeperSeen   time.Time // the keeper's last Commit or Heartbeat213	commits      []string  // the hashes of the keeper's secrets (32 raw bytes each), in order; the first head are used214	head         int215	voided       int64 // shots voided over all pools216	late         int64 // shots revealed after the first block of their window, over all pools217	pools        []*Pool218	players      = map[address]*Player{}219	teamPaid     = map[string]int64{} // flag -> gross bid volume under it220	teamWon      = map[string]int64{} // flag -> pots closed under it221	teamSize     = map[string]int64{} // flag -> players flying it222	realmAddr    = chain.PackageAddress(pkgPath)223	treasuryAddr = chain.DerivePkgSubAddr(bubblePath, treasurySubpath)224	treasuryPaid int64 // the royalty over all pools225)226227// TreasuryAddr is where 5% of every bid goes: the BUBBLE treasury.228func TreasuryAddr() address { return treasuryAddr }229230// TreasuryPaid is what every pool of this realm has sent there.231func TreasuryPaid() int64 { return treasuryPaid }232233// Price of the next bid in a pool with the given base price and n bids so far.234func Price(base, n int64) int64 {235	return int64(math.Ceil(float64(base) * math.Sqrt(float64(n+1))))236}237238// Deadline is when the pool closes if nothing changes: the clock running out239// behind the last bid; the pop, if a shot ended it. v6 (jae, 2026-10-01 7539:240// "pools shouldn't expire… at all"): no last day — a pool lives as long as it241// is booped, as v3 and v4 did.242func (p *Pool) Deadline() time.Time {243	if p.Popped {244		return p.PoppedAt245	}246	return p.LastBidAt.Add(time.Duration(p.Clock) * time.Second)247}248249func (p *Pool) Over() bool       { return p.Bids > 0 && (p.Popped || !time.Now().Before(p.Deadline())) }250func (p *Pool) NextPrice() int64 { return Price(p.BasePrice, p.Bids) }251252253// ClockFor is the clock a bid buys by paying sent against a price: the window254// divided by the multiple paid, never below window/MaxBoost.255func ClockFor(window, price, sent int64) int64 {256	c := int64(float64(window) * float64(price) / float64(sent))257	if c < window/MaxBoost {258		c = window / MaxBoost259	}260	if c < MinClock {261		c = MinClock262	}263	if c > window {264		c = window265	}266	return c267}268269// mulDiv is a×b/c without overflowing on the way: pots and paid-ins are both270// in ugnot and their product passes int64 at a few thousand GNOT each.271func mulDiv(a, b, c int64) int64 {272	if a < 0 || b < 0 || c <= 0 {273		panic("mulDiv: negative")274	}275	hi, lo := bits.Mul64(uint64(a), uint64(b))276	if hi >= uint64(c) {277		panic("mulDiv: overflow")278	}279	q, _ := bits.Div64(hi, lo, uint64(c))280	return int64(q)281}282283// ShotBps is the chance a shot buys against what a pop would pay, in basis points.284func ShotBps(shot, take int64) int64 {285	if shot <= 0 || take <= 0 {286		return 0287	}288	bps := ShotFair * shot / take289	if bps > ShotMaxBps {290		bps = ShotMaxBps291	}292	return bps293}294295// Take is the most a pop could pay this shooter if the pool closed now on a pot296// of this size: Claim's own arithmetic, run dry, with the team's share counted297// as the shooter's too — one bid from a friend (or a second address) under a298// flag nobody else flies collects it, so the odds must assume it is collected.299// v6 has no last day, so nothing of the rest ever slides away from the shooter.300func (p *Pool) Take(shooter address, pot int64) int64 {301	toWinner, cut := p.payout(shooter, pot, false)302	return toWinner + cut303}304305// CreatePool opens a pool. Any ugnot sent with the call seeds its pot. The306// creator earns CreatorShare of every bid. There is no life and no last day:307// the pool runs while it is booped (v6).308func CreatePool(cur realm, name string, window int64, basePrice int64) int64 {309	creator := userCaller(cur)310	name = cleanName(name)311	if window < MinWindow || window > MaxWindow {312		panic("window must be between 10s and 30d")313	}314	if basePrice < MinBasePrice || basePrice > MaxBasePrice {315		panic("base price must be between 0.001 and 1,000,000 GNOT")316	}317	seed := ugnotSent()318	p := newPool(name, creator, window, basePrice, seed)319	chain.Emit("PoolCreated", "id", itoa(p.ID), "creator", creator.String(), "seed", itoa(seed))320	return p.ID321}322323func newPool(name string, creator address, window, basePrice, seed int64) *Pool {324	p := &Pool{325		ID: int64(len(pools)) + 1, Name: name, Creator: creator, Window: window,326		BasePrice: basePrice, Seed: seed, Pot: seed, CreatedAt: time.Now(),327	}328	pools = append(pools, p)329	return p330}331332// Bid pays at least the current price and resets the clock. ref is the address333// that invited the bidder ("" for none; only the first bid ever sets it), flag334// a two-letter country to play under ("" keeps the last one; the flag is locked335// per pool at the first bid there), shot how much of the money sent is a shot336// at popping the bubble (0 for none): the rest must cover the price, and paying337// more than the price shortens the clock.338func Bid(cur realm, id int64, ref string, flag string, shot int64) {339	bidder := userCaller(cur)340	p := pool(id)341	sent := ugnotSent()342	if p.Cancelled {343		panic("pool was cancelled")344	}345	// a pool that closed (or popped) since the bidder looked: the money goes back346	if p.Over() {347		if sent > 0 {348			send(cur, bidder, sent)349			chain.Emit("Refund", "id", itoa(id), "to", bidder.String(), "ugnot", itoa(sent))350		}351		if p.Popped {352			return353		}354		panic("pool is closed")355	}356	if shot < 0 || shot > sent {357		panic("shot must be between 0 and the amount sent")358	}359	price := p.NextPrice()360	bid := sent - shot361	if bid < price {362		panic("send at least " + itoa(price) + "ugnot for the bid, got " + itoa(bid) + "ugnot")363	}364	// shots of earlier bids whose window has passed are settled first365	p.settleShots()366	pl := player(bidder)367	if f := cleanFlag(flag); f != "" && f != pl.Flag {368		if pl.Flag != "" {369			teamSize[pl.Flag]--370		}371		pl.Flag = f372		teamSize[f]++373	}374	if pl.Referrer == "" && ref != "" {375		r := address(ref)376		if r.IsValid() && r != bidder {377			pl.Referrer = r378			player(r).Recruits++379		}380	}381382	// where the bid goes383	div, refCut, creatorCut, royalty := bid*DivShare/100, bid*RefShare/100, bid*CreatorShare/100, bid*TreasuryShare/100384	toPot := bid - div - refCut - creatorCut - royalty // the dust of the four divisions stays in the pot385	if creatorCut > 0 {386		send(cur, p.Creator, creatorCut)387		p.CreatorPaid += creatorCut388	}389	if royalty > 0 { // the BUBBLE treasury's share, sent now like the creator's and the inviter's390		send(cur, treasuryAddr, royalty)391		p.TreasuryPaid += royalty392		treasuryPaid += royalty393	}394	if pl.Referrer != "" && refCut > 0 {395		send(cur, pl.Referrer, refCut)396		p.RefPaid += refCut397		player(pl.Referrer).RefEarned += refCut398	} else {399		toPot += refCut400	}401	divPaid := div - p.payDividends(cur, bidder, div)402	toPot += div - divPaid403	p.Pot += toPot404405	m := p.member(bidder, pl.Flag)406	if m.Flag == "" { // a flagless first bid does not lock "no flag": the first flag flown here does407		m.Flag = pl.Flag408	}409	// the shot, if there can be one: else its money goes straight back and the bid stands410	why := ""411	if shot > 0 {412		why = p.shotRefusal(bidder, shot)413	}414	m.Paid += sent415	pl.Bids++416	pl.Paid += sent417	if pl.Flag != "" {418		teamPaid[pl.Flag] += sent419	}420	// the odds, on the pool as it stands with this bid booked:421	// priced here once, and a shot that buys no chance at all is refused like the rest422	var take, bps int64423	if shot > 0 && why == "" {424		take = p.Take(bidder, p.Pot+shot-RevealTip) // the pot a pop would pay from: this bid's share in, the shot itself in, the tip out425		bps = ShotBps(shot-RevealTip, take)426		if bps == 0 {427			why = "too small for any chance at this pot"428		}429	}430	if why != "" {431		m.Paid -= shot432		pl.Paid -= shot433		if pl.Flag != "" {434			teamPaid[pl.Flag] -= shot435		}436		send(cur, bidder, shot)437		chain.Emit("ShotReturned", "id", itoa(id), "bidder", bidder.String(), "ugnot", itoa(shot), "why", why)438		sent -= shot439		shot = 0440	}441	p.Bids++442	if p.FirstBidAt.IsZero() {443		p.FirstBidAt = time.Now()444	}445	p.LastBidder = bidder446	p.LastBidAt = time.Now()447	p.Clock = ClockFor(p.Window, price, bid)448	p.History = append(p.History, Entry{N: p.Bids, Bidder: bidder, Flag: m.Flag, Price: bid, Shot: shot, Clock: p.Clock, Pot: p.Pot, At: p.LastBidAt})449	if len(p.History) > HistoryLen {450		p.History = p.History[len(p.History)-HistoryLen:]451	}452	chain.Emit("Bid", "id", itoa(id), "n", itoa(p.Bids), "bidder", bidder.String(), "paid", itoa(bid), "shot", itoa(shot), "pot", itoa(p.Pot), "div", itoa(divPaid), "treasury", itoa(royalty))453454	if shot > 0 {455		t := &Shot{N: int64(len(p.Shots)) + 1, Bidder: bidder, Paid: shot, Take: take, Bps: bps, CommitH: runtime.ChainHeight(), Hash: commits[head]}456		head++457		p.Shots = append(p.Shots, t)458		p.ShotEscrow += shot459		pl.Shots++460		chain.Emit("Shot", "id", itoa(id), "shot", itoa(t.N), "bidder", bidder.String(), "paid", itoa(shot), "take", itoa(take), "bps", itoa(bps), "commit", hex.EncodeToString([]byte(t.Hash)), "revealAt", itoa(t.CommitH+ShotDelay))461	}462}463464// shotRefusal is why a shot cannot be sold on this pool right now ("" when it465// can): the checks a bid runs before taking one, in the order the page shows.466// The odds themselves are checked by the caller, on the booked state.467func (p *Pool) shotRefusal(shooter address, shot int64) string {468	switch {469	case !shotsOn:470		return "shots are off"471	case keeper != "" && shooter == keeper:472		return "the keeper never shoots"473	case shot < MinShot:474		return "under the smallest shot, " + GNOT(MinShot)475	case head >= len(commits):476		return "no commitment free: the keeper is away"477	case keeperSeen.IsZero() || time.Now().Unix()-keeperSeen.Unix() > KeeperFresh:478		return "the keeper has not been seen for " + dur(KeeperFresh)479	}480	return ""481}482483// SetShots turns shots off (or on again); only the admin (the cold key) may.484func SetShots(cur realm, on bool) {485	if userCaller(cur) != admin {486		panic("only the admin")487	}488	shotsOn = on489	chain.Emit("Shots", "on", jbool(on))490}491492// SetKeeper names the address that commits and heartbeats; only the admin493// may. Every unused commitment is dropped with it: a rotated or compromised494// keeper's secrets never decide a shot.495func SetKeeper(cur realm, addr address) {496	if userCaller(cur) != admin {497		panic("only the admin")498	}499	if !addr.IsValid() {500		panic("bad address")501	}502	keeper = addr503	commits = commits[:head]504	chain.Emit("Keeper", "addr", addr.String())505}506507func keeperCaller(cur realm) address {508	who := userCaller(cur)509	if who == "" || who != keeper {510		panic("only the keeper")511	}512	return who513}514515func keeperOrAdmin(cur realm) address {516	who := userCaller(cur)517	if who != admin && (who == "" || who != keeper) {518		panic("only the keeper or the admin")519	}520	return who521}522523// Heartbeat is the keeper's sign of life: shots are sold only within524// KeeperFresh of the last one (a Commit counts too).525func Heartbeat(cur realm) {526	keeperCaller(cur)527	keeperSeen = time.Now()528}529530// Commit queues the hashes of secrets the keeper will reveal later, in order,531// as a comma-separated list of 64 hex characters each; only the keeper, whose532// box holds the secrets. A hash still in the queue (used or not) is refused: a533// repeated secret would be public after its first reveal (a safety net against534// the keeper repeating itself; compaction forgets the oldest). The queue holds535// at most MaxCommits unused; the used ones in front of it are compacted away536// past CommitCompact.537func Commit(cur realm, hashes string) {538	keeperCaller(cur)539	keeperSeen = time.Now()540	parts := strings.Split(hashes, ",")541	if len(parts) == 0 || len(parts) > CommitBatch {542		panic("1 to " + strconv.Itoa(CommitBatch) + " hashes")543	}544	if len(commits)-head+len(parts) > MaxCommits {545		panic("the queue holds " + strconv.Itoa(MaxCommits) + " unused commitments at most")546	}547	if head > CommitCompact {548		commits = append([]string(nil), commits[head:]...)549		head = 0550	}551	for _, part := range parts {552		b, err := hex.DecodeString(strings.TrimSpace(part))553		if err != nil || len(b) != 32 {554			panic("a hash is 64 hex characters")555		}556		h := string(b)557		for _, c := range commits { // a safety net against the keeper repeating itself, over what the queue still holds558			if c == h {559				panic("hash already committed: " + part)560			}561		}562		commits = append(commits, h)563	}564	chain.Emit("Commit", "n", itoa(int64(len(parts))), "free", itoa(int64(len(commits)-head)))565}566567// Retire drops the first n unused commitments: a keeper that lost the secrets568// behind them (the box rebuilt, the file gone) clears them so shots can go on.569// The admin may too. It is not a sign of life.570func Retire(cur realm, n int64) {571	keeperOrAdmin(cur)572	if n <= 0 {573		panic("retire at least one")574	}575	if int(n) > len(commits)-head {576		n = int64(len(commits) - head)577	}578	commits = append(commits[:head], commits[head+int(n):]...)579	chain.Emit("Retire", "n", itoa(n), "free", itoa(int64(len(commits)-head)))580}581582// Reveal draws shots with the secrets behind their commitments: a comma-separated583// list of pool:shot:secretHex, any pools, in one transaction — the keeper sends584// every shot that is due in one call, so a run of shots on one block never585// outpaces it. Anyone may call it; the secret is the proof, and the caller is586// tipped RevealTip out of each shot revealed. Shots go in order: an earlier one587// still pending must come first (in the list, or before). An entry not yet due588// is skipped, one with a wrong secret or already resolved is skipped with an589// event, so a stale entry never voids the rest; a malformed one (no such pool590// or shot, a cancelled pool, not pool:shot:secret) aborts the whole call, which591// only the keeper's own bug could send. The reveal must land in the592// blocks CommitH+ShotDelay through CommitH+ShotDelay+ShotWindow; later, or on a593// pool that has closed, the shot is already void (settleShots runs first): into594// the pot as a miss. A hit pops the bubble: the pool closes now with the shooter595// as its winner, settled at Claim.596func Reveal(cur realm, reveals string) {597	who := userCaller(cur)598	h := runtime.ChainHeight()599	done := 0600	for _, entry := range strings.Split(reveals, ",") {601		f := strings.Split(strings.TrimSpace(entry), ":")602		if len(f) != 3 {603			panic("each entry is pool:shot:secret")604		}605		id, n := parseID(f[0]), parseNum(f[1])606		p := pool(id)607		if p.Cancelled {608			panic("pool was cancelled")609		}610		p.settleShots()611		if n < 1 || int(n) > len(p.Shots) {612			panic("no such shot")613		}614		t := p.Shots[n-1]615		if t.Resolved || (n > 1 && !p.Shots[n-2].Resolved) {616			chain.Emit("RevealSkipped", "id", itoa(id), "shot", itoa(n), "why", jif(t.Resolved, "resolved", "earlier shot pending"))617			continue618		}619		if h < t.CommitH+ShotDelay {620			continue // not due yet: the keeper sends a block early to be sure of the window621		}622		secret, err := hex.DecodeString(strings.TrimSpace(f[2]))623		sum := sha256.Sum256(secret)624		if err != nil || string(sum[:]) != t.Hash {625			chain.Emit("RevealSkipped", "id", itoa(id), "shot", itoa(n), "why", "wrong secret")626			continue627		}628		// (a shot past its window, or on a pool that closed, was voided by settleShots above and skipped as resolved)629		done++630		t.Resolved, t.DrawH, t.Revealer = true, h, who631		p.ShotEscrow -= t.Paid632		// the tip is the keeper's whoever sent the reveal: the secret sits in the mempool, and a proposer could633		// copy it into a reveal of its own; the seed does not care who reveals, so nothing else changes634		tip := RevealTip635		if tip > t.Paid {636			tip = t.Paid637		}638		if keeper != "" {639			credit(keeper, tip)640		} else {641			credit(who, tip)642		}643		p.Pot += t.Paid - tip644		if h > t.CommitH+ShotDelay { // revealed in the window but not at its first block: the honest keeper's tell, counted645			p.Late++646			late++647		}648		t.Won = shotHits(seedFor(id, t, secret, h), t.Bps)649		chain.Emit("Revealed", "id", itoa(id), "shot", itoa(n), "bidder", t.Bidder.String(), "hit", jbool(t.Won), "bps", itoa(t.Bps), "by", who.String())650		if !t.Won {651			p.Misses++652			continue653		}654		player(t.Bidder).Hits++655		p.Popped, p.PoppedAt, p.LastBidder = true, time.Now(), t.Bidder656		chain.Emit("Popped", "id", itoa(id), "by", t.Bidder.String(), "pot", itoa(p.Pot))657	}658	if done == 0 {659		panic("nothing revealed")660	}661}662663// Settle voids the shots at a pool that nobody revealed in time, or that its664// close overtook. Anyone may call it; every bid, reveal and claim on the pool665// does the same first.666func Settle(cur realm, id int64) {667	pool(id).settleShots()668}669670// settleShots voids, in order, every pending shot whose window has passed or671// whose pool is over: the shot's money goes into the pot and counts as a miss;672// nobody is tipped.673func (p *Pool) settleShots() {674	h := runtime.ChainHeight()675	over := p.Over()676	for p.Settled < len(p.Shots) && p.Shots[p.Settled].Resolved {677		p.Settled++678	}679	for _, t := range p.Shots[p.Settled:] {680		if t.Resolved || (h <= t.CommitH+ShotDelay+ShotWindow && !over) {681			continue682		}683		t.Resolved, t.Void, t.DrawH = true, true, h684		p.ShotEscrow -= t.Paid685		p.Pot += t.Paid686		p.Misses++687		p.Voided++688		voided++689		chain.Emit("Voided", "id", itoa(p.ID), "shot", itoa(t.N), "bidder", t.Bidder.String(), "why", jif(over, "closed", "unrevealed"))690	}691}692693func jif(c bool, a, b string) string {694	if c {695		return a696	}697	return b698}699700// seedFor is the draw's seed: the secret with the shot's own facts and the701// reveal block's height and time. Everything but the secret is public, and the702// secret is the keeper's until the reveal; the block's time is the validators'.703func seedFor(poolID int64, t *Shot, secret []byte, h int64) uint64 {704	var b []byte705	b = append(b, pkgPath...)706	b = binary.BigEndian.AppendUint64(b, uint64(poolID))707	b = binary.BigEndian.AppendUint64(b, uint64(t.N))708	b = append(b, t.Bidder.String()...)709	b = binary.BigEndian.AppendUint64(b, uint64(t.CommitH))710	b = append(b, secret...)711	b = binary.BigEndian.AppendUint64(b, uint64(h))712	b = binary.BigEndian.AppendUint64(b, uint64(time.Now().UnixNano()))713	sum := sha256.Sum256(b)714	return binary.BigEndian.Uint64(sum[:8])715}716717// shotHits is the draw: a uniform number in [0, 10000) under the chance.718func shotHits(seed uint64, bps int64) bool {719	return int64(seed%10000) < bps720}721722// payDividends credits div to the pool's earlier bidders, pro-rata to what723// each has paid in, skipping the bidder; whatever cannot be placed (no earlier724// bidders, rounding) is returned to go into the pot.725func (p *Pool) payDividends(cur realm, bidder address, div int64) int64 {726	var total int64727	for _, m := range p.Roster {728		if m.Addr != bidder {729			total += m.Paid730		}731	}732	if total == 0 || div == 0 {733		return div734	}735	var paid int64736	for _, m := range p.Roster {737		if m.Addr == bidder {738			continue739		}740		amt := mulDiv(div, m.Paid, total)741		if amt > 0 {742			credit(m.Addr, amt)743			m.Earned += amt744			player(m.Addr).DivEarned += amt745			paid += amt746		}747	}748	p.DivPaid += paid749	return div - paid750}751752// member finds or adds a bidder on the roster; a full roster drops its oldest.753// A new member's flag is the one given; once set it is locked for this pool.754func (p *Pool) member(a address, flag string) *Member {755	for _, m := range p.Roster {756		if m.Addr == a {757			return m758		}759	}760	if len(p.Roster) >= RosterMax {761		p.Roster = p.Roster[1:]762	}763	m := &Member{Addr: a, Flag: flag}764	p.Roster = append(p.Roster, m)765	return m766}767768// Claim settles a finished pool: everything is credited, and Withdraw sends769// it. TeamShare of the pot goes to the OTHER roster members flying the770// winner's flag, pro-rata by paid-in — or, when nobody else flew it, to all771// the other roster members. The rest is the winner's (v6: no last day, no772// slide). A pool with a single bidder credits them everything. Rounding goes773// to the winner. Anyone may call it.774func Claim(cur realm, id int64) {775	p := pool(id)776	if p.Cancelled {777		panic("pool was cancelled")778	}779	p.settleShots()780	if !p.Over() {781		panic("clock still running")782	}783	if p.Paid {784		panic("already paid out")785	}786	p.Paid = true787	winner := p.LastBidder788	flag := ""789	if m := p.find(winner); m != nil {790		flag = m.Flag791	}792	p.WinnerFlag = flag793	toWinner, _ := p.payout(winner, p.Pot, true)794	if toWinner > 0 {795		credit(winner, toWinner)796		player(winner).Won += toWinner797	}798	p.WinnerPaid = toWinner799	if flag != "" {800		teamWon[flag] += p.Pot801	}802	chain.Emit("Paid", "id", itoa(id), "winner", winner.String(), "pot", itoa(p.Pot), "winnerPaid", itoa(toWinner), "team", itoa(p.TeamPaid), "shared", itoa(p.SharedPaid), "liveBps", "10000")803}804805// payout is the close's arithmetic for a winner and a pot: TeamShare to the806// other roster members under the winner's flag (or, when nobody else flew it,807// to all the others); the winner keeps the rest and the rounding (v6 shares808// nothing else out: no last day, no slide). With pay it credits and books the shares;809// dry, it only says what the winner would get and what the team would (Take810// prices shots with both).811func (p *Pool) payout(winner address, pot int64, pay bool) (toWinner, teamCut int64) {812	flag := ""813	if m := p.find(winner); m != nil {814		flag = m.Flag815	}816	var team int64817	for _, m := range p.Roster {818		if m.Addr != winner && m.Flag == flag && flag != "" {819			team += m.Paid820		}821	}822	teamFlag := flag823	if team == 0 {824		teamFlag = "" // nobody else flew it: every other bidder is the team825		for _, m := range p.Roster {826			if m.Addr != winner {827				team += m.Paid828			}829		}830	}831	toWinner = pot832	if team == 0 {833		return toWinner, 0 // alone on the roster: everything834	}835	cut := pot * TeamShare / 100836	for _, m := range p.Roster {837		if m.Addr == winner || (teamFlag != "" && m.Flag != teamFlag) {838			continue839		}840		amt := mulDiv(cut, m.Paid, team)841		if amt > 0 {842			toWinner -= amt843			teamCut += amt844			if pay {845				credit(m.Addr, amt)846				player(m.Addr).Won += amt847				p.TeamPaid += amt848			}849		}850	}851	// the rest is the winner's: v6 has no last day and no slide, so nothing of it is shared out (v5 slid it to the roster over the life)852	return toWinner, teamCut853}854855// Cancel lets the creator take the seed back from a pool nobody has bid on.856func Cancel(cur realm, id int64) {857	caller := userCaller(cur)858	p := pool(id)859	if p.Creator != caller {860		panic("only the creator can cancel")861	}862	if p.Bids > 0 {863		panic("pool already has bids")864	}865	if p.Cancelled {866		panic("already cancelled")867	}868	p.Cancelled = true869	p.Paid = true870	if p.Pot > 0 {871		send(cur, caller, p.Pot)872	}873	chain.Emit("Cancelled", "id", itoa(id))874}875876func (p *Pool) find(a address) *Member {877	for _, m := range p.Roster {878		if m.Addr == a {879			return m880		}881	}882	return nil883}884885func player(a address) *Player {886	pl := players[a]887	if pl == nil {888		pl = &Player{}889		players[a] = pl890	}891	return pl892}893894func send(cur realm, to address, ugnot int64) {895	banker.NewBanker(banker.BankerTypeRealmSend, cur).SendCoins(realmAddr, to, chain.Coins{{"ugnot", ugnot}})896}897898// credit books ugnot to an address; Withdraw pays it out.899func credit(to address, ugnot int64) {900	player(to).Owed += ugnot901}902903// Withdraw sends the caller everything credited to them: dividends, team904// shares, close splits, slices and won pots.905func Withdraw(cur realm) int64 {906	who := userCaller(cur)907	pl := player(who)908	amt := pl.Owed909	if amt <= 0 {910		panic("nothing to withdraw")911	}912	pl.Owed = 0913	pl.Withdrawn += amt914	send(cur, who, amt)915	chain.Emit("Withdrawn", "to", who.String(), "ugnot", itoa(amt))916	return amt917}918919// Owed is what an address could withdraw right now.920func Owed(a address) int64 { return player(a).Owed }921922func pool(id int64) *Pool {923	if id < 1 || id > int64(len(pools)) {924		panic("no such pool")925	}926	return pools[id-1]927}928929// userCaller is the signer of the transaction, refusing calls relayed through930// another realm so nobody can bid on someone else's behalf, and so no realm can931// pay for a shot and revert on a miss.932func userCaller(cur realm) address {933	prev := cur.Previous()934	if !prev.IsUserCall() {935		panic("must be a direct user call")936	}937	return prev.Address()938}939940func ugnotSent() int64 {941	sent := unsafe.OriginSend()942	for _, c := range sent {943		if c.Denom != "ugnot" {944			panic("only ugnot is accepted")945		}946	}947	return sent.AmountOf("ugnot")948}949950func cleanName(s string) string {951	s = strings.TrimSpace(s)952	if s == "" || len(s) > MaxNameLen {953		panic("name must be 1-40 characters")954	}955	for _, c := range s {956		if c < 0x20 || c == 0x7f {957			panic("name has control characters")958		}959	}960	return s961}962963// cleanFlag accepts a two-letter country code, upper-cased; anything else is "".964func cleanFlag(s string) string {965	s = strings.ToUpper(strings.TrimSpace(s))966	if len(s) != 2 || s[0] < 'A' || s[0] > 'Z' || s[1] < 'A' || s[1] > 'Z' {967		return ""968	}969	return s970}971972func itoa(n int64) string { return strconv.FormatInt(n, 10) }973974func parseID(s string) int64 {975	n, err := strconv.ParseInt(s, 10, 64)976	if err != nil {977		panic("bad pool id")978	}979	return n980}981982func parseNum(s string) int64 {983	n, err := strconv.ParseInt(s, 10, 64)984	if err != nil {985		panic("bad number")986	}987	return n988}989990// GNOT formats ugnot as GNOT with the trailing zeros trimmed.991func GNOT(ugnot int64) string {992	whole, frac := ugnot/1_000_000, ugnot%1_000_000993	if frac == 0 {994		return itoa(whole) + " GNOT"995	}996	f := strconv.FormatInt(1_000_000+frac, 10)[1:]997	return itoa(whole) + "." + strings.TrimRight(f, "0") + " GNOT"998}9991000func short(a address) string {1001	s := a.String()1002	if len(s) < 12 {1003		return s1004	}1005	return s[:8] + "…" + s[len(s)-4:]1006}10071008func dur(sec int64) string {1009	if sec <= 0 {1010		return "0s"1011	}1012	d, h, m, s := sec/86400, sec%86400/3600, sec%3600/60, sec%601013	out := ""1014	if d > 0 {1015		out += itoa(d) + "d "1016	}1017	if d > 0 || h > 0 {1018		out += itoa(h) + "h "1019	}1020	if d > 0 || h > 0 || m > 0 {1021		out += itoa(m) + "m "1022	}1023	return out + itoa(s) + "s"1024}10251026// --- rendering ---------------------------------------------------------------10271028// Render serves gnoweb ("" and "<id>") and the page ("json", "json/<id>",1029// "me/<address>", "teams").1030func Render(path string) string {1031	path = strings.Trim(path, "/")1032	switch {1033	case path == "json":1034		return jsonAll()1035	case strings.HasPrefix(path, "json/"):1036		return pool(parseID(path[5:])).json(true)1037	case strings.HasPrefix(path, "me/"):1038		return jsonMe(address(path[3:]))1039	case path == "teams":1040		return jsonTeams()1041	case path == "commits":1042		return jsonCommits()1043	case path == "":1044		return markdownAll()1045	default:1046		return pool(parseID(path)).markdown()1047	}1048}10491050func unix(t time.Time) string {1051	if t.IsZero() {1052		return "0"1053	}1054	return itoa(t.Unix())1055}10561057func jbool(b bool) string {1058	if b {1059		return "true"1060	}1061	return "false"1062}10631064func (p *Pool) json(detail bool) string {1065	var b strings.Builder1066	b.WriteString("{\"id\":" + itoa(p.ID))1067	b.WriteString(",\"name\":" + strconv.Quote(p.Name))1068	b.WriteString(",\"creator\":\"" + p.Creator.String() + "\"")1069	b.WriteString(",\"window\":" + itoa(p.Window))1070	b.WriteString(",\"basePrice\":" + itoa(p.BasePrice))1071	b.WriteString(",\"seed\":" + itoa(p.Seed))1072	b.WriteString(",\"pot\":" + itoa(p.Pot))1073	b.WriteString(",\"bids\":" + itoa(p.Bids))1074	b.WriteString(",\"nextPrice\":" + itoa(p.NextPrice()))1075	b.WriteString(",\"lastBidder\":\"" + p.LastBidder.String() + "\"")1076	b.WriteString(",\"lastBidAt\":" + unix(p.LastBidAt))1077	b.WriteString(",\"firstBidAt\":" + unix(p.FirstBidAt))1078	b.WriteString(",\"deadline\":" + unix(p.Deadline()))1079	b.WriteString(",\"lastDay\":0,\"liveBps\":10000") // v6: no last day, the winner's share never slides (kept for the page's reader)1080	b.WriteString(",\"clock\":" + itoa(p.Clock))1081	b.WriteString(",\"createdAt\":" + unix(p.CreatedAt))1082	b.WriteString(",\"over\":" + jbool(p.Over()))1083	b.WriteString(",\"popped\":" + jbool(p.Popped))1084	b.WriteString(",\"paid\":" + jbool(p.Paid))1085	b.WriteString(",\"cancelled\":" + jbool(p.Cancelled))1086	b.WriteString(",\"bidders\":" + itoa(int64(len(p.Roster))))1087	b.WriteString(",\"divPaid\":" + itoa(p.DivPaid))1088	b.WriteString(",\"refPaid\":" + itoa(p.RefPaid))1089	b.WriteString(",\"creatorPaid\":" + itoa(p.CreatorPaid))1090	b.WriteString(",\"treasuryPaid\":" + itoa(p.TreasuryPaid))1091	b.WriteString(",\"shotPaid\":" + itoa(p.ShotPaid))1092	b.WriteString(",\"teamPaid\":" + itoa(p.TeamPaid))1093	b.WriteString(",\"sharedPaid\":" + itoa(p.SharedPaid))1094	b.WriteString(",\"winnerPaid\":" + itoa(p.WinnerPaid))1095	pending := int64(0)1096	for _, t := range p.Shots {1097		if !t.Resolved {1098			pending++1099		}1100	}1101	b.WriteString(",\"shots\":" + itoa(int64(len(p.Shots))) + ",\"misses\":" + itoa(p.Misses) + ",\"voided\":" + itoa(p.Voided) + ",\"late\":" + itoa(p.Late) + ",\"pending\":" + itoa(pending) + ",\"escrow\":" + itoa(p.ShotEscrow))1102	flag := p.WinnerFlag1103	if m := p.find(p.LastBidder); m != nil && flag == "" {1104		flag = m.Flag1105	}1106	b.WriteString(",\"flag\":\"" + flag + "\"")1107	// what each flag has paid into this pool1108	b.WriteString(",\"teams\":{")1109	seen := map[string]int64{}1110	order := []string{}1111	for _, m := range p.Roster {1112		if m.Flag == "" {1113			continue1114		}1115		if _, ok := seen[m.Flag]; !ok {1116			order = append(order, m.Flag)1117		}1118		seen[m.Flag] += m.Paid1119	}1120	for i, f := range order {1121		if i > 0 {1122			b.WriteString(",")1123		}1124		b.WriteString("\"" + f + "\":" + itoa(seen[f]))1125	}1126	b.WriteString("}")1127	if detail {1128		b.WriteString(",\"history\":[")1129		for i := len(p.History) - 1; i >= 0; i-- { // newest first1130			h := p.History[i]1131			if i < len(p.History)-1 {1132				b.WriteString(",")1133			}1134			b.WriteString("{\"n\":" + itoa(h.N) + ",\"bidder\":\"" + h.Bidder.String() + "\",\"flag\":\"" + h.Flag + "\",\"price\":" + itoa(h.Price) + ",\"shot\":" + itoa(h.Shot) + ",\"clock\":" + itoa(h.Clock) + ",\"pot\":" + itoa(h.Pot) + ",\"at\":" + unix(h.At) + "}")1135		}1136		b.WriteString("],\"roster\":[")1137		for i, m := range p.Roster {1138			if i > 0 {1139				b.WriteString(",")1140			}1141			b.WriteString("{\"addr\":\"" + m.Addr.String() + "\",\"flag\":\"" + m.Flag + "\",\"paid\":" + itoa(m.Paid) + ",\"earned\":" + itoa(m.Earned) + "}")1142		}1143		b.WriteString("],\"shotlog\":[")1144		for i := len(p.Shots) - 1; i >= 0; i-- { // newest first1145			t := p.Shots[i]1146			if i < len(p.Shots)-1 {1147				b.WriteString(",")1148			}1149			b.WriteString("{\"n\":" + itoa(t.N) + ",\"bidder\":\"" + t.Bidder.String() + "\",\"paid\":" + itoa(t.Paid) + ",\"take\":" + itoa(t.Take) + ",\"bps\":" + itoa(t.Bps) + ",\"commitH\":" + itoa(t.CommitH) + ",\"commit\":\"" + hex.EncodeToString([]byte(t.Hash)) + "\",\"revealAt\":" + itoa(t.CommitH+ShotDelay) + ",\"revealBy\":" + itoa(t.CommitH+ShotDelay+ShotWindow) + ",\"resolved\":" + jbool(t.Resolved) + ",\"hit\":" + jbool(t.Won) + ",\"void\":" + jbool(t.Void) + ",\"drawH\":" + itoa(t.DrawH) + "}")1150		}1151		b.WriteString("]")1152	}1153	b.WriteString("}")1154	return b.String()1155}11561157// jsonCommits lists the unused commitments in order, hex, so a keeper that1158// starts can tell which of them it holds the secrets for and Retire the rest.1159func jsonCommits() string {1160	var b strings.Builder1161	b.WriteString("{\"height\":" + itoa(runtime.ChainHeight()) + ",\"commits\":[")1162	for i := head; i < len(commits); i++ {1163		if i > head {1164			b.WriteString(",")1165		}1166		b.WriteString("\"" + hex.EncodeToString([]byte(commits[i])) + "\"")1167	}1168	b.WriteString("]}")1169	return b.String()1170}11711172// commitHead is the next commitment a shot would take, hex, "" when none is free.1173func commitHead() string {1174	if head >= len(commits) {1175		return ""1176	}1177	return hex.EncodeToString([]byte(commits[head]))1178}11791180func jsonAll() string {1181	var b strings.Builder1182	b.WriteString("{\"now\":" + itoa(time.Now().Unix()) + ",\"height\":" + itoa(runtime.ChainHeight()) + ",\"realm\":\"" + pkgPath + "\"")1183	b.WriteString(",\"split\":{\"pot\":" + itoa(PotShare) + ",\"div\":" + itoa(DivShare) + ",\"ref\":" + itoa(RefShare) + ",\"creator\":" + itoa(CreatorShare) + ",\"treasury\":" + itoa(TreasuryShare) + ",\"team\":" + itoa(TeamShare) + ",\"roster\":" + itoa(int64(RosterMax)) +1184		",\"shotMaxBps\":" + itoa(ShotMaxBps) + ",\"shotFair\":" + itoa(ShotFair) + ",\"shotDelay\":" + itoa(ShotDelay) + ",\"shotWindow\":" + itoa(ShotWindow) + ",\"minClock\":" + itoa(MinClock) +1185		",\"minShot\":" + itoa(MinShot) + ",\"revealTip\":" + itoa(RevealTip) + ",\"keeperFresh\":" + itoa(KeeperFresh) + "}")1186	b.WriteString(",\"shotsOn\":" + jbool(shotsOn))1187	b.WriteString(",\"treasury\":\"" + treasuryAddr.String() + "\",\"treasuryPaid\":" + itoa(treasuryPaid))1188	b.WriteString(",\"keeper\":\"" + keeper.String() + "\",\"keeperSeen\":" + unix(keeperSeen) + ",\"commitsFree\":" + itoa(int64(len(commits)-head)) + ",\"commitHead\":\"" + commitHead() + "\",\"voided\":" + itoa(voided) + ",\"late\":" + itoa(late))1189	b.WriteString(",\"pools\":[")1190	for i, p := range pools {1191		if i > 0 {1192			b.WriteString(",")1193		}1194		b.WriteString(p.json(false))1195	}1196	b.WriteString("],\"teams\":" + jsonTeams() + "}")1197	return b.String()1198}11991200// jsonTeams is the country leaderboard: paid in, won, and players per flag.1201func jsonTeams() string {1202	var b strings.Builder1203	b.WriteString("{")1204	i := 01205	for f, paid := range teamPaid {1206		if i > 0 {1207			b.WriteString(",")1208		}1209		i++1210		b.WriteString("\"" + f + "\":{\"paid\":" + itoa(paid) + ",\"won\":" + itoa(teamWon[f]) + ",\"players\":" + itoa(teamSize[f]) + "}")1211	}1212	b.WriteString("}")1213	return b.String()1214}12151216// jsonMe is what the page shows a connected wallet about itself.1217func jsonMe(a address) string {1218	pl := players[a]1219	if pl == nil {1220		pl = &Player{}1221	}1222	return "{\"addr\":\"" + a.String() + "\",\"referrer\":\"" + pl.Referrer.String() + "\",\"recruits\":" + itoa(pl.Recruits) +1223		",\"flag\":\"" + pl.Flag + "\",\"bids\":" + itoa(pl.Bids) + ",\"paid\":" + itoa(pl.Paid) +1224		",\"divEarned\":" + itoa(pl.DivEarned) + ",\"refEarned\":" + itoa(pl.RefEarned) + ",\"won\":" + itoa(pl.Won) +1225		",\"shots\":" + itoa(pl.Shots) + ",\"hits\":" + itoa(pl.Hits) + ",\"owed\":" + itoa(pl.Owed) + ",\"withdrawn\":" + itoa(pl.Withdrawn) + "}"1226}12271228func (p *Pool) status() string {1229	switch {1230	case p.Cancelled:1231		return "cancelled"1232	case p.Over():1233		s := "won by " + short(p.LastBidder)1234		if p.Popped {1235			s = "popped by " + short(p.LastBidder)1236		}1237		if !p.Paid {1238			s += " (unclaimed)"1239		}1240		return s1241	case p.Bids == 0:1242		return "no bids yet · " + dur(p.Window) + " window · next " + GNOT(p.NextPrice())1243	default:1244		left := p.Deadline().Unix() - time.Now().Unix()1245		s := dur(left) + " left"1246		if p.Clock < p.Window {1247			s += " (⚡ " + dur(p.Clock) + " clock)"1248		}1249		return s + " · " + short(p.LastBidder) + " on top · next " + GNOT(p.NextPrice())1250	}1251}12521253func markdownAll() string {1254	var b strings.Builder1255	b.WriteString("# Bubble Rumble v6\n\n")1256	b.WriteString("Last bid standing takes the pot. Of every bid, 50% goes into the pot, 30% is paid at once to the pool's earlier bidders, 10% to whoever invited the bidder, 5% to the pool's creator and 5% to the BUBBLE treasury (spent only by a vote of the BUBBLE holders). ")1257	b.WriteString("Earnings are credited and withdrawn with Withdraw. At the close " + itoa(TeamShare) + "% of the pot goes to the other bidders who flew the winner's flag. Pools never expire: a pool closes when its clock runs out after the last bid, or when a shot pops it. A bid may carry a shot at the bubble: a chance of at most " + itoa(ShotMaxBps/100) + "% to pop it and take the pot, drawn by the keeper's commit-reveal a few blocks later (the keeper never bids; a shot it fails to reveal in time is a miss); every miss is counted on the bubble.\n\n")1258	b.WriteString("Play at [bubblerumble.net](https://bubblerumble.net).\n\n## Pools\n\n")1259	if len(pools) == 0 {1260		b.WriteString("_none yet_\n")1261	}1262	for _, p := range pools {1263		b.WriteString("- [#" + itoa(p.ID) + " " + p.Name + "](/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble6:" + itoa(p.ID) + ") · " + GNOT(p.Pot) + " · " + p.status() + "\n")1264	}1265	return b.String()1266}12671268func (p *Pool) markdown() string {1269	var b strings.Builder1270	b.WriteString("# " + p.Name + "\n\n")1271	b.WriteString("- pot: **" + GNOT(p.Pot) + "**\n- status: " + p.status() + "\n- window: " + dur(p.Window) + "\n- base price: " + GNOT(p.BasePrice) + " · next bid: " + GNOT(p.NextPrice()) + "\n- bids: " + itoa(p.Bids) + " · creator: " + short(p.Creator) + "\n")1272	if len(p.Shots) > 0 {1273		b.WriteString("- shots: " + itoa(int64(len(p.Shots))) + " · misses: " + itoa(p.Misses) + " · unrevealed: " + itoa(p.Voided) + "\n")1274	}1275	b.WriteString("\n## Bids\n\n")1276	if len(p.History) == 0 {1277		b.WriteString("_none yet_\n")1278	}1279	for i := len(p.History) - 1; i >= 0; i-- {1280		h := p.History[i]1281		line := "- #" + itoa(h.N) + " " + short(h.Bidder)1282		if h.Flag != "" {1283			line += " (" + h.Flag + ")"1284		}1285		line += " paid " + GNOT(h.Price)1286		if h.Shot > 0 {1287			line += " + a " + GNOT(h.Shot) + " shot"1288		}1289		b.WriteString(line + " · pot " + GNOT(h.Pot) + "\n")1290	}1291	return b.String()1292}1293

Functions

  • Bid(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, id int64, ref string, flag string, shot int64)

  • Cancel(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, id int64)

  • Claim(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, id int64)

  • ClockFor(window int64, price int64, sent int64) int64

  • Commit(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, hashes string)

  • CreatePool(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, name string, window int64, basePrice int64) int64

  • GNOT(ugnot int64) string

  • Heartbeat(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string})

  • Owed(a string) int64

  • Price(base int64, n int64) int64

  • Render(path string) string

  • Retire(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, n int64)

  • Reveal(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, reveals string)

  • SetKeeper(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, addr string)

  • SetShots(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, on bool)

  • Settle(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}, id int64)

  • ShotBps(shot int64, take int64) int64

  • TreasuryAddr() string

  • TreasuryPaid() int64

  • Withdraw(cur interface {.seal func(); Address func() .uverse.address; IsCode func() bool; IsCurrent func() bool; IsEphemeral func() bool; IsUser func() bool; IsUserCall func() bool; IsUserRun func() bool; PkgPath func() string; Previous func() .uverse.realm; String func() string; Sub func(string) .uverse.realm; Subpath func() string}) int64

Signatures reconstructed verbatim from vm/qfuncs — interface params keep their inline definitions.

Rendered

RenderedRawgnoweb ↗

vm/qrender output, sanitized (docs/render-security.md) and displayed in an empty-sandbox iframe — scripts, forms and popups cannot run. Links stay inert in-preview; right-click to open.