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gnowebarchive RPC

gno.land/r/moul/x/daily/life/v0

Realm
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Overview

Kind
Realm (renderable)
Name
v0
Namespace
moul / x / daily / life
Files
3 (README)(gnomod.toml)
Exported functions
6
Module
gno.land/r/moul/x/daily/life/v0
gno
0.9

Files (3)

  • README.mdmarkdown
  • gnomod.tomltoml
  • life.gnogno
life.gnogno
1// Conway's Game of Life on Gno — the entire board lives on-chain.2// Anyone can call Step() to tick the simulation forward, load classic3// patterns, or sculpt cells one by one.4package life56import (7	"strconv"8	"strings"9)1011const (12	MaxWidth  = 5013	MaxHeight = 4014)1516var (17	width      = 2018	height     = 1519	cells      []bool20	generation int21	population int22)2324func init() {25	initBoard(width, height)26	LoadPreset("glider")27}2829func initBoard(w, h int) {30	if w < 1 {31		w = 132	}33	if w > MaxWidth {34		w = MaxWidth35	}36	if h < 1 {37		h = 138	}39	if h > MaxHeight {40		h = MaxHeight41	}42	width = w43	height = h44	cells = make([]bool, width*height)45	generation = 046	population = 047}4849func cellIdx(x, y int) int {50	return y*width + x51}5253func alive(x, y int) bool {54	if x < 0 || x >= width || y < 0 || y >= height {55		return false56	}57	return cells[cellIdx(x, y)]58}5960func countNeighbors(x, y int) int {61	n := 062	for dy := -1; dy <= 1; dy++ {63		for dx := -1; dx <= 1; dx++ {64			if dx == 0 && dy == 0 {65				continue66			}67			if alive(x+dx, y+dy) {68				n++69			}70		}71	}72	return n73}7475// Step advances the simulation by exactly one generation.76func Step() {77	next := make([]bool, width*height)78	newPop := 079	for y := 0; y < height; y++ {80		for x := 0; x < width; x++ {81			n := countNeighbors(x, y)82			var live bool83			if alive(x, y) {84				live = n == 2 || n == 385			} else {86				live = n == 387			}88			next[cellIdx(x, y)] = live89			if live {90				newPop++91			}92		}93	}94	cells = next95	population = newPop96	generation++97}9899// MultiStep advances the simulation by n generations (capped at 100).100func MultiStep(n int) {101	if n < 1 {102		n = 1103	}104	if n > 100 {105		n = 100106	}107	for i := 0; i < n; i++ {108		Step()109	}110}111112// SetCell sets or clears a specific cell.113func SetCell(x, y int, live bool) {114	if x < 0 || x >= width || y < 0 || y >= height {115		return116	}117	i := cellIdx(x, y)118	was := cells[i]119	cells[i] = live120	if live && !was {121		population++122	} else if !live && was {123		population--124	}125}126127// Reset clears the board and resizes it to w×h.128func Reset(w, h int) {129	initBoard(w, h)130}131132// LoadPreset loads a classic Game of Life pattern onto the current board.133// Names: glider, blinker, toad, beacon, block, pulsar.134func LoadPreset(name string) {135	for i := range cells {136		cells[i] = false137	}138	generation = 0139	population = 0140141	cx := width / 2142	cy := height / 2143144	switch name {145	case "glider":146		//  .O.147		//  ..O148		//  OOO149		SetCell(1, 0, true)150		SetCell(2, 1, true)151		SetCell(0, 2, true)152		SetCell(1, 2, true)153		SetCell(2, 2, true)154155	case "blinker":156		// OOO  (period-2 oscillator)157		SetCell(cx-1, cy, true)158		SetCell(cx, cy, true)159		SetCell(cx+1, cy, true)160161	case "toad":162		// period-2 oscillator163		SetCell(cx, cy-1, true)164		SetCell(cx+1, cy-1, true)165		SetCell(cx+2, cy-1, true)166		SetCell(cx-1, cy, true)167		SetCell(cx, cy, true)168		SetCell(cx+1, cy, true)169170	case "beacon":171		// period-2 oscillator172		SetCell(cx-2, cy-2, true)173		SetCell(cx-1, cy-2, true)174		SetCell(cx-2, cy-1, true)175		SetCell(cx, cy, true)176		SetCell(cx+1, cy, true)177		SetCell(cx, cy+1, true)178		SetCell(cx+1, cy+1, true)179180	case "block":181		// 2×2 still life182		SetCell(cx, cy, true)183		SetCell(cx+1, cy, true)184		SetCell(cx, cy+1, true)185		SetCell(cx+1, cy+1, true)186187	case "pulsar":188		// period-3 oscillator (needs at least 17×17 board)189		for _, d := range []int{-4, -3, -2, 2, 3, 4} {190			SetCell(cx+d, cy-6, true)191			SetCell(cx+d, cy-1, true)192			SetCell(cx+d, cy+1, true)193			SetCell(cx+d, cy+6, true)194			SetCell(cx-6, cy+d, true)195			SetCell(cx-1, cy+d, true)196			SetCell(cx+1, cy+d, true)197			SetCell(cx+6, cy+d, true)198		}199200	default:201		LoadPreset("glider")202	}203}204205// Render returns a Markdown snapshot of the current board.206func Render(path string) string {207	out := "# Conway's Game of Life\n\n"208	out += "> A classic cellular automaton, ported to Gno — board state lives on-chain.\n\n"209	out += "**Generation:** " + strconv.Itoa(generation)210	out += " | **Population:** " + strconv.Itoa(population)211	out += " | **Board:** " + strconv.Itoa(width) + "×" + strconv.Itoa(height) + "\n\n"212213	border := "+" + strings.Repeat("-", width) + "+\n"214	out += "```\n"215	out += border216	for y := 0; y < height; y++ {217		row := "|"218		for x := 0; x < width; x++ {219			if alive(x, y) {220				row += "O"221			} else {222				row += "."223			}224		}225		row += "|\n"226		out += row227	}228	out += border229	out += "```\n\n"230231	out += "## Transactions\n\n"232	out += "| Call | Effect |\n"233	out += "|---|---|\n"234	out += "| `Step()` | Advance one generation |\n"235	out += "| `MultiStep(n)` | Advance *n* generations (max 100) |\n"236	out += "| `SetCell(x, y, alive)` | Flip a single cell |\n"237	out += "| `Reset(w, h)` | Clear and resize (max " + strconv.Itoa(MaxWidth) + "×" + strconv.Itoa(MaxHeight) + ") |\n"238	out += "| `LoadPreset(name)` | `glider` · `blinker` · `toad` · `beacon` · `block` · `pulsar` |\n\n"239240	out += "## Rules\n\n"241	out += "1. A live cell with 2 or 3 live neighbours survives.\n"242	out += "2. A dead cell with exactly 3 live neighbours becomes alive.\n"243	out += "3. All other cells die or remain dead.\n"244245	return out246}247

Functions

  • LoadPreset(name string)

  • MultiStep(n int)

  • Render(path string) string

  • Reset(w int, h int)

  • SetCell(x int, y int, live bool)

  • Step()

Signatures reconstructed verbatim from vm/qfuncs — interface params keep their inline definitions.

Rendered

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vm/qrender output, sanitized (docs/render-security.md) and displayed in an empty-sandbox iframe — scripts, forms and popups cannot run. Links stay inert in-preview; right-click to open.